fulg

joined 2 years ago
[–] fulg@lemmy.world 6 points 6 days ago* (last edited 6 days ago) (1 children)

They were running ZFS software raid. So ... maybe just use the raid controller instead?

It is generally a bad idea to do that nowadays, because it ties you forever to that controller. If it dies you will need to find an exact replacement or accept that the whole array is lost. With software raid you can run any hardware.

Wendell from Level1Techs is a good reference:

https://youtube.com/watch?v=l55GfAwa8RI

https://youtube.com/watch?v=Q_JOtEBFHDs

BTW: good score, you will have fun with those for sure.

[–] fulg@lemmy.world 2 points 1 week ago

That and the game can flag frames that are too different (camera cuts) to mitigate this problem.

What the game supplies is the current frame + motion vectors, but the framegen bits take over how the frames are displayed onscreen. This is where the extra latency comes from, at worst you are seeing one true frame behind what the game is rendering, while the presentation layer generates the intermediate frame(s).

[–] fulg@lemmy.world 31 points 1 week ago* (last edited 1 week ago) (8 children)

That is not strictly true, the actual latency increase is half the original frame rate. Because the input is not just the frame image but also the motion vectors (in which direction the pixel moved) for the current frame. Frame gen also knows a lot about the image, like which bits have transparent pixels (which move in multiple directions at once) and when the game is done with the frame yet still has to wait for the GPU (time which can be used for more work with little impact).

Frame gen is much more involved than the old “motion smoothing” of televisions, the so called “soap opera” mode, which did increase the latency much more and had no knowledge of how the source image was built, so processing was much more involved.

Stuff like DLSS5 is supposed to use the same inputs (source images and motion vectors), now that is magic to me.

[–] fulg@lemmy.world 2 points 2 weeks ago

Yeah that’s why I found an “evaluation” version before. Once I saw it was genuinely great I was happy to pay for a license.

I look at this font 12+ hours a day everyday for work, if this was just for ricing a terminal window I agree it is a bit steep.

[–] fulg@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

I am a big fan of MonoLisa, but it is a paid font.

I wasn’t convinced initially (never paid for a font before!) and found some version of it online, found that I liked it very much, then willingly parted with my money for a license.

I really like the difference between normal and italics, I set up my code editor to use italics for comments.

[–] fulg@lemmy.world 7 points 3 weeks ago

Don’t dead open inside!

[–] fulg@lemmy.world 2 points 1 month ago

Unfortunately be aware that there are 2 types of cheap replacements, some are identical to the real thing and some are really cheap foam that is nowhere as comfortable. I don’t know how to tell the difference without ordering…

[–] fulg@lemmy.world 18 points 1 month ago* (last edited 1 month ago)

My broken QuietComfort headphones with the plastic earcup hinges would like to have a word…

I love my Bose headphones but man, don’t ever dare dropping them on the floor by mistake, they will shatter on the first hit.

To be fair in the past when this happened you could bring the broken pair in store to get a replacement or upgrade at a good price, but I hear the policy was abused too much so it was retired many years ago.

[–] fulg@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

I was a big fan of the original Need For Speed for the same reason, the driving over large scenery levels was the whole point. The technology wasn’t quite there yet but I have fond memories of the first game on PC.

I mostly got it back with Test Drive Unlimited, which featured an entire drivable island (Hawaii I believe?) and you could free roam as much as you wanted between races. One of the races was of course an entire tour of the island and took one hour (and it was not that easy), it was awesome! TDU2 was total garbage, they forgot about the driving, the model was broken. They instead focused on the whole “influencer” garbage, it was really bad.

Recently Forza Horizon 3 recaptured that feeling perfectly, free roaming around Australia. It is easily the best game of the series. The newer entries were less interesting since they turned the game into a FOMO fest (lots of timed weekly exclusives and no game ending). Still, I am looking very much forward to FH6 to roam around Japan, but considering the locale I don’t think we will be able to skip the tuning scene this time.

[–] fulg@lemmy.world 0 points 3 months ago

The real reason adoption is slow is that the update is opt-in. Normal people have their phone set up to automatically update, and it works fine as-is.

The only reason I have iOS 26 is because I bothered to go in the Software Update page and saw it was released.

To be honest though, *OS 26 is the worst update yet overall, lots of crashes and the UI changes are not great. If there was an option to go back to the old UI I would use it…

[–] fulg@lemmy.world 7 points 4 months ago

This was a great read, thanks for sharing!

The thumbnail caught my eye because I bought the Dragon Book many years ago to get some insight on compilers. So much knowledge that is still relevant today…

[–] fulg@lemmy.world 7 points 5 months ago (1 children)

I have the same TV. It doesn’t specifically help you but using HDMI 2.1 sources works fine for 4K HDR 120Hz and VRR. I have too many devices (Xbox Series, PS5, AppleTV, Switch) so they are routed through a GUIDE3 switcher.

So I would think it is the DP converter or the HDMI cable not really being 2.1.

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