eerongal
Me as a DM critting a player:

I mean, I liberally plumb other systems for content in general, so relatively all the time. Mechanics, setting, anything I can pull that sounds good to me.
federated content lives on its original server for non-text stuff; Posts and comments federate over, but stuff like images are basically proxied to your current instance. If you go into a post that is from another server and there are images, it will go to TTRPG.network to begin to load, then need to load those resources from the remote instance, so there is a bit of a hop/back-and-forth there. There could be lag between instances that could cause issues.
Certainly always appreciated. I will continue working with the host; It's worth noting that things have gotten better than we first migrated. I prepaid for a year with the host because there was a 10% discount vs monthly, so somewhat locked in at the moment (not really locked in, but ya know, sunk costs), so we'll see where we're sitting as the year goes on.
Hey there, we swapped to a new host back in December after our old host went out of business. So far the results have been.... lackluster. I've been reporting to the host when I notice outages, which seem to be reasonably frequent unfortunately.
"His majesty the worm" uses a deck of tarot cards, minor arcana for players and major arcana for the GM. Combat plays as a sort of "poker game"
Not gonna lie, "magic stealer" is a really bad name. What's wrong with the classic spellthief?
Yeah, there was some indexing issues with some of the images when we migrated. Stuff had to be cleaned up, but i think we lost a number of thumbnails with those issues. It should just be mostly thumbnails that were affected of some existing stuff; I'm not aware of way to regenerate thumbnails outside of just uploading a new image.
Merry Christmas and happy holidays to all!
yeah, there was some database indexing issues, so we had to reindex it, plus the server needs to catch up on 3~4 days of fediverse activity. Hopefully things should even out. I'm not noticing too much slowness myself, though.
Just an update: after a few hiccups and a late start, its been chugging along; It's around 1/3rd of the way done, currently. Didn't get started until late yesterday, and the process died a few times, but its been running just fine most of today. If i had to guesstimate, it's probably gotten a good ~12-14 hours of run time to get to this point