christos

joined 2 years ago
 

https://gitlab.com/christosangel/sausage

sausage is a terminal word forming game, written in Bash.

This game was inspired by https://en.wikipedia.org/wiki/Bookworm_(video_game).

https://gitlab.com/christosangel/sausage/-/raw/main/screenshots/word1.png

The aim is to score points by creating words, moving around in six directions in the grid, using consecutive letters.

When the user created longer words, coloured letters appear. The user can score more points by using these coloured letters.

More points can also be scored, when the user manages to create the bonus words.

When smaller words are created, or low point yielding words, red letters appear in the grid. If not used, these red letters will drop one cell in every turn.

When a red letter reaches beyond the bottom of the grid, the game is over.

The user can also reshuffle the letters in the grid, in order to be able to create words. However, there is a price to this action: the existing red letters will drop one cell, all other bonus coloured letters will be lost, and more red letters will appear.

If the score is among the 10 best scores achieved, it makes it in the Top Ten Highscores.

https://gitlab.com/christosangel/sausage/-/raw/main/screenshots/stats.png

This game is named sausage as a tribute to BlackAdder S03E02: Ink and Incapability:

Renowned writer and lexicographer Dr. Samuel Johnson starts to read a tiny scrap of paper containing Baldrick's miniscule novel:

Once upon a time, there was a lovely little sausage called...

...only to realize that after 18 years of arduous work, he failed to include the word SAUSAGE in his magnum opus.

 

https://gitlab.com/christosangel/chaftrix

This program written in C will render the matrix effect in the terminal window in the background, while rendering an image in the foreground, allowing animation of this image in one or two dimensions.

video.png

Image rendering is done with chafa.

This program is the continuation and evolution of other projects:

https://gitlab.com/christosangel/matrix_clone

https://gitlab.com/christosangel/ascii-matrix

https://gitlab.com/christosangel/animatrix

 

https://gitlab.com/christosangel/tui-battleship

This is a tui implementation of the popular classic naval battle game, written in Bash.

The objective of the game is to destroy the computer's fleet, before the computer achieves the same against you.

You take turns with the computer, hitting squares in each other's grids.

You have to guess the position of the enemy ships on the computer's 10x10 grid, in order to win.

win

You lose if the computer achieves sinking your ships first.

lose

 

https://gitlab.com/christosangel/tui-mines

tui mines is evidently a text-based user interface implimentation of the classic mine sweeping puzzle game.

The user has to clear a board, square by square, flagging the squares suspected to hide mines on the way.

If the user opens a mine square, things go KABOOM! and the game is lost.

kaboom!

The user uses hints from the numbered squares. This numbers how many bombs are touching that square in every direction ( 8 in total).

Through logic, and a bit of luck, the player ends up clearing all the squares, while flagging all the mines.