bionicjoey

joined 2 years ago
[–] bionicjoey@lemmy.ca 2 points 1 week ago

Even 2000s Nintendo knew Luigi was based (allegedly)

[–] bionicjoey@lemmy.ca 8 points 1 week ago

Slop generators cannot truly replace very many jobs. They can however give your boss an excuse to fire you and enshittify their own company. And most bosses will take that trade if offered. When people say AI is stealing their job, they mean it gave their boss an excuse to fire them. Not that they've truly been made redundant.

[–] bionicjoey@lemmy.ca 2 points 1 week ago

I just assume all creators of things I enjoy will eventually be proven to be sex pests. It makes it much easier to justify piracy morally to myself. (/j)

[–] bionicjoey@lemmy.ca 0 points 2 weeks ago (1 children)

Liminal Horror has an excellent mechanic for this in their "Fallout" system. They also are pretty clearly inspired by the Resident Evil Series

[–] bionicjoey@lemmy.ca 0 points 1 month ago

I've run a dozen sessions of Mothership and never used any kind of minis or tokens to track movement.

I do highly recommend the official mobile app though as it has a character sheet tracker and dice roller and can join people together in a game session.

[–] bionicjoey@lemmy.ca 8 points 1 month ago

Lust is just greed for sex

Pride is just greed for people to like you

Sloth is just greed for rest

Wroth is just greed for throwing hands

Envy is just greed for other people's stuff

[–] bionicjoey@lemmy.ca 3 points 1 month ago

My neighbour growing up was a cop. He and his wife were Christian fundies who had like 8 kids.

I literally never had a single bad interaction with them, and by all accounts he was an alright dad to those kids. I still see him when I visit my folks for the holidays, and when I do, I see his kids now all grown up with kids of their own visiting their parents

[–] bionicjoey@lemmy.ca 1 points 2 years ago

Yup. The first one I remember is a concert where I went to see the opener and didn't much care for the main act. While I was on the floor during the opening act, I was next to a girl who seemed similarly enthused about that band. We definitely both noticed each other fangirling over this relatively unknown opening act. Then, afterward, I bumped into her on the balcony while the main act was playing, and she's like "these guys kinda suck right? I think I'm gonna head out and get a drink at $nearby_bar". And I totally missed the hint.

[–] bionicjoey@lemmy.ca 0 points 2 years ago (2 children)

This one is so cursed

[–] bionicjoey@lemmy.ca 0 points 2 years ago (1 children)

Is there actually any evidence that shows this sort of thing is valuable to make kids do in the middle of a school day? PE always just seemed degrading to me, and I'm not even that out of shape.

 

cross-posted from: https://lemmy.ca/post/26511521

So, if you're unaware, the basic math of PF2e's armour items assumes that for light and medium armour, (item bonus + dex cap) = 5, and for heavy armour, = 6. This means that as long as you can pick an armour that has a lower dex cap than your dex bonus, you are expected to be getting either 5 or 6 AC from your armour.

With all that said, there are a ton of armours out there that offer some kind of tradeoff, where that formula doesn't hold. For example, the Armoured Coat gives +4 AC between item bonus and dex cap, but it has the flexible trait which negates the check penalty to athletics and acrobatics checks. In my mind, that's a crazy tradeoff to make. The extra AC is so much more important.

At the end of the day though, I don't have the time to analyze the tradeoff offered by all of these "sub-optimal" armours. So yeah, I'd love to hear if anyone has experience with an armour item that yields less than 5 AC (or 6 for heavy armour) and yet the tradeoff was actually worth it for them.

 

So, if you're unaware, the basic math of PF2e's armour items assumes that for light and medium armour, (item bonus + dex cap) = 5, and for heavy armour, = 6. This means that as long as you can pick an armour that has a lower dex cap than your dex bonus, you are expected to be getting either 5 or 6 AC from your armour.

With all that said, there are a ton of armours out there that offer some kind of tradeoff, where that formula doesn't hold. For example, the Armoured Coat gives +4 AC between item bonus and dex cap, but it has the flexible trait which negates the check penalty to athletics and acrobatics checks. In my mind, that's a crazy tradeoff to make. The extra AC is so much more important.

At the end of the day though, I don't have the time to analyze the tradeoff offered by all of these "sub-optimal" armours. So yeah, I'd love to hear if anyone has experience with an armour item that yields less than 5 AC (or 6 for heavy armour) and yet the tradeoff was actually worth it for them.

 

The NPC gallery from the legacy GMG wasn't reprinted in GMC. No more generic "bandit" "mad scientist", "assassin", "priest", "necromancer", "gang leader"

These had a lot of value for telling the sort of stories I like to tell in my games, which are less about killing unequivocally evil "monsters" and more about regular people who may be morally complex and provoke more interaction from the players.

I'm well aware one can simply use legacy content, but that ignores that some of these had mechanics that have been revised in the remaster, and they were an important part of the toolkit provided to GMs in the GMG. Right now, the GM Core feels very lacking in terms of providing support for creating a cast of NPCs in adventures. There's literally a half a page dedicated to NPCs and it basically just says "make 'em up". Saying "You can use legacy content" is not a valid point when these new books are supposed to serve as a foundation for the system standing on their own.

Additionally, the official Paizo FoundryVTT bestiary portraits module, which I paid good money for, appears to have removed the portraits for these generic NPCs when the remaster content was added to the system. The realization of that was actually the thing that prompted this post. I was setting up an encounter for my players and was confused as to why the "Antipaladin" art was this instead of this. I am almost certain that before the remaster it used the art from the GMG for those tokens.

[–] bionicjoey@lemmy.ca 0 points 2 years ago (1 children)
[–] bionicjoey@lemmy.ca 0 points 2 years ago
 

I wasn't 100% sure this was a problem, as I had noticed a lot more people commenting what appeared to be static image responses to comments. But there's this thread: https://lemmy.world/post/16932878 which makes it easy to be sure that in fact they are definitely GIFs, and they don't play when you click on them. It just opens the first frame of the GIF like a static image.

 

I thought something was causing people to double post more recently, but after testing voting on some examples, I'm pretty sure posts are getting duplicated by the app.

 

I live in Canada. My girlfriend is Chinese (also living in Canada), and while we are able to communicate via SMS, her mobile carrier isn't the best, and so there have often been issues for us with regular texting. She expressed a strong preference to use WeChat, at least as a backup option for when texting fails us. While I have some pretty significant reservations, it's not the hill I want to die on. So my question is: what can be done to use WeChat without compromising my whole phone? I'm okay with it if our conversations aren't private, but I'd like to know that I'm not giving unfettered access to all of my phone's systems and data to the CCP. What can be done to limit the reach of this ubiquitous app on my device?

 

I 🇨🇦 went to see this movie last night with my girlfriend 🇨🇳. I'm pretty sure I was the only white guy in the theatre 😅

It's got an interesting tone, swinging between really funny and really serious very quickly. Sometimes you'll be raucously laughing at some goofy humour one second, and then something dark and heavy will happen and give you whiplash. In that sense, it felt a bit like a Wes Anderson film to me.

The main source of comedy in the movie comes from the dynamic between the protagonist, his wife, and his coworker/ex-girlfriend. The wife plays up the "nagging wife" trope pretty perfectly, and contrasts the diligent coworker. At times it can be hard to tell if you're supposed to believe that the protagonist is a bumbling fool, or a competent investigator. In that sense, the comedy bits reminded me a lot of Steve Martin in the Pink Panther.

The theme is interesting. It examines what the punishment should be for people who use what could be called "excessive force" in self defense. A bit high-minded at times and the ending felt a bit cheesy, but overall I liked he way the movie's core theme was repeated across many different subplots.

Overall I think it's worth watching if you like comedy/drama.

 

Seriously this was very surprising. I've been experimenting with GrayJay since it was announced and I largely think it's a pretty sweet app. I know there are concerns over how it isn't "true open source" but it's a hell of a lot more open than ReVanced. Plus, I like the general design and philosophy of the app.

I updated the YouTube backend recently and to my surprise and delight they had added support for SponsorBlock. However, when I went to enable it, it warned me "turning this on harms creators" and made me click a box before I could continue.

Bruh, you're literally an ad-blocking YouTube frontend. What kind of mental gymnastics does it take to be facilitating ad-blocking and then at the same time shame the end-user for using an extension which simply automates seeking ahead in videos. Are you seriously gonna tell me that even without Sponsorblock, if I skip ahead past the sponsored ad read in a video, that I'm "harming the creator"?

 

I assume that of course we are posting the iconic Lower Decks character who is Peanuthamper's father.

 

cross-posted from: https://lemmy.ca/post/1339512

As a GM I'd like to feel like I fully understand how to utilize my monsters tactically, but over the past couple months as I've been running the beginner box and now leading into Abomination Vaults, I feel as though I'm very often just making three strikes with an enemy or moving and striking twice unless the enemy has a very specific action in its statblock which is obviously better. Like a dragon is obviously supposed to use its breath weapon, but then I ran goblin warriors last night and I couldn't even figure out how to use their scurry reaction beneficially.

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