badabim

joined 2 years ago
[–] badabim@lemmy.world 2 points 2 weeks ago

OP is looking for a forge (Github, Gitlab, Forgejo, etc.), not a version control system (git, svn, mercurial, etc.)

[–] badabim@lemmy.world 2 points 2 weeks ago (1 children)

You don't need to run your own email server to use a custom domain, some email providers let you use your own domain.

[–] badabim@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago)

I should have been clearer about what I think should be spoiler-tagged. I do agree that knowing to keep going after reaching the end for the first time is important, but regarding your comment specifically, I think it's also fun to discover the twists that come (the perspective change / the third playthrough) by yourself, even if they're small.

[–] badabim@lemmy.world 0 points 3 weeks ago (2 children)

I'm on the fence about buying it, but I've read that the game has mostly tedious fetch side-quests. Is that something you felt too?

[–] badabim@lemmy.world -1 points 3 weeks ago (2 children)

IMO, you should spoiler tag that.

[–] badabim@lemmy.world 6 points 3 weeks ago (1 children)

Without spoiling anything, do make sure to enable the online features!

[–] badabim@lemmy.world 9 points 1 month ago

For those looking for a showcase, take a look at this recent publication in an academic journal.

[–] badabim@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

Typst is way simpler to learn, especially if you're used to markdown. You can first approach it as a markup language like markdown, but with some scripting.

Package management in LaTeX is infuriatingly bad, you can't even specify the version you want to use.

[–] badabim@lemmy.world 3 points 1 month ago

Some journals and conferences are starting to accept Typst.

Personally, the huge difference with LaTeX is that if I want to do something slightly complex that is not covered by a third-party plugin, I'm not afraid to get my hands dirty and script it myself, whereas in LaTeX, I dread writing macros that do more than being notations/shorthands.

[–] badabim@lemmy.world 2 points 1 month ago (1 children)

It's not the same use case. Asciidoc is closer to markdown/org/reST, i.e., simple markup languages, whereas Typst also emphasizes on presentation (layouting, element positioning, creation of complex figures, etc.). You can reproduce features from Asciidoc in Typst using scripting.

As for editors, aside from the official webapp, and the community LSP (tinymist), there aren't that many available.

[–] badabim@lemmy.world 11 points 1 month ago (1 children)

Sonic Mania. For a game where you're supposed to go fast, it's terribly frustrating when you slug through each level because you don't know them well enough to fly through them. I feel like this game is more about memorizing maps and less about having quick reactions.

[–] badabim@lemmy.world 9 points 1 month ago (1 children)

Dead Cells is a roguelite, due to the permanent upgrades that persist accross runs. A roguelike doesn't have this type of progress. If you like Dead Cells, check out their new game, Windblown!

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