anna

joined 1 month ago
 

Super exciting snapshot today!

They're introducing a friends list for Java Edition that allows you to play peer-to-peer with your friends on local worlds, similar to LAN play! No more need for a dedicated server or a Realms subscription just to play Minecraft with a friend!

They've also added new music tracks, a new music disc, and finally what we've all been asking for, the ability to trigger geysers manually! By placing lava instead of a magma block under the potent sulfur, you can create indefinite geysers and toggle them at will!

There's some more, so check out the linked changelog.

[–] anna@retrofed.com 2 points 1 month ago (1 children)

Is the game different on Switch 2 or is it the exact same game? I've been holding off on getting it for the original Switch because I wasn't sure if I was going to miss out on better performance, customisation options, online features or whatnot.

[–] anna@retrofed.com 1 points 1 month ago

I got three too!

catfishing.net

#685 - 3/10

🐈🐈🐟🐟🐟

🐟🐟🐟🐈🐟

 

(Image alt: 3D rendering of one of the new spring variants. It is much shallower and wider than the previous designs, featuring a water pool around 8 blocks in diameter, surrounded by a sulfur and granite ring. It also extends down into the ground with tuff and granite.)

Of course, the one pictured is only one of many variants, you can see a full list here:

https://minecraft.wiki/w/Sulfur_Spring#Structure

I personally think it's a good step in the right direction. It's obviously a response to all the negative player feedback as of late regarding the original spring designs and I feel like it addresses it well.

1
submitted 1 month ago* (last edited 1 month ago) by anna@retrofed.com to c/minecraft@lemmy.world
 

Here's what they added, summarised by yours truly:

  • Three new languages (Gallo, Uzbek, Vȯro)!
  • Geysers can now be detected by skulk sensors, both at the beginning and end of eruption.
  • Two new sulfur cube archetypes: Slow Bouncy (buoyant, but slow speed, high bounciness, medium friction and medium air drag) for stone blocks and Hot (same as bouncy but damages entities) for magma blocks.
  • Sulfur springs (the overworld features) have been redesigned completely, probably due to all the negative player feedback about the original designs!
  • Sulfur caves now no longer have tuff and granite strips in them, and they're less likely to generate below oceans, hills and mountains.
  • New advancement: "Uh oh", achievable by having a sulfur cube absorb TNT.

I left out all of the technical changes, datapack updates and bugfixes for better readability, but they're included in the changelogs linked if you would like to read about them.

Here's the official Minecraft wiki article about the snapshot:

https://minecraft.wiki/w/Java_Edition_26.2_Snapshot_6

Hope this helps! I would really like this community to be a bit more active, so I'm going to post news like this regularly and try to contribute to a lively environment. :)

What do you think about the snapshot?

[–] anna@retrofed.com 3 points 1 month ago (4 children)

To be fair, there's the Red Sea on the other side, that connects a lot of the oil-producing countries to the sea too.

[–] anna@retrofed.com 29 points 1 month ago* (last edited 1 month ago) (1 children)

The Encyclopedia Britannica has a great article covering this exact question:

https://www.britannica.com/place/Strait-of-Hormuz

Long story short, the strait is not just the only access point to Kuwait, but also a chokepoint to almost all of Iran, Iraq, Qatar, Saudi Arabia, the UAE and so on.

There is of course the Red Sea, that too allows sea access to some of the countries mentioned above, but that features its own chokepoint strait, the Bab el-Mandeb Strait. That strait is already a conflict zone because of the Houthi conflict. It's also closer to Israel, and it's partly under Iran's control too.

And there's too little infrastructure on that side to divert enough oil from the countries in question compared to the Hormuz side.

[–] anna@retrofed.com 31 points 1 month ago (18 children)

I loathe JKR as much as anyone else, but I do wonder why the whole "there is no ethical consumption under capitalism" thing seems to end exactly at Harry Potter and nowhere else.

No trans person I know who goes nuclear about everything related to consuming or discussion Harry Potter has any issues with the endless promotion of 'approved' products and companies that are often even an integral part of online 'trans culture', like…

  • Instagram/WhatsApp/Facebook/YouTube et cetera (pro-queerphobia, pro-fascist corporations actively funding and supporting alt-right movements across the world and helping alt-right actors make databases of queer people)
  • Discord (surveillance company working with ICE, handing over trans folks' personal information to the cops, the age verification scandal et cetera)
  • Minecraft (created by alt-right figurehead Notch, owned and operated by notoriously evil company Microsoft)
  • World of Warcraft (Blizzard, notoriously anti-union, pro-sexual harassment corporation)
  • ... and so on.

Of course not all of these are directly equivalent to JKR and HP in terms of tangible impact on trans people specifically, but the scale is definitely off. Why do folks cut off friends for discussing Harry Potter fanfiction but not for ordering a skirt on Amazon or encouraging vulnerable trans folks to hand their data to Discord?

The older I get, the more it seems like a teenage in-group out-group peer pressure thing than a real world view. Hating on Harry Potter signals you're a good person, and that gives one a feeling of belonging in the community and having an identity that stands for something. It's more of a rebellion thing than anything. At the same time, being a 'Discord trans girl' has an 'uwu cute' aesthetic and therefore must be good and desirable, no matter the implications.

It's a vibes-based world view.

Of course JKR is evil and I want her prosecuted for what she's been doing to hurt us. I just think shaming random people for enjoying Harry Potter is ineffectual and hypocritical when practically nothing else is so heavily policed; and while 'mainstream trans culture' online promotes and supports so many other evil companies and their products.

 

There is a thing about the way Minecraft does its closed captions that frustrates me a bit.

It does not differentiate between different footstep events. For example, while the game's audio clearly distinguishes between the stompy shuffling of a cow and the human-like footsteps of a zombie, the subtitles read 'footsteps' for both.

It also makes no sense that your own footsteps, as in the ones caused by the player, are captioned the same way as other mobs'. People with auditory access to the game audio can clearly tell whether there are multiple entities' footsteps around or whether it's their own movement causing the sounds, and so can everyone in real life (including deaf and hard of hearing folks) because we have direct sensory knowledge of our bodies and movements.

In the game's captioning however, there is no way to tell whether you're hearing your own lone footsteps echoing in a cave, or whether you're followed by an entire herd worth of sheep, because it's all one line: "footsteps".

Is there a mod that addresses these issues?

For example, what would help tremendously is a "direction" indicator that instead of a left or right arrow shows an icon indicating that a sound originates from the player themselves. Logically, we should know whether it's a sound we made ourselves or something external.

[–] anna@retrofed.com 2 points 1 month ago* (last edited 1 month ago) (2 children)

Hmm. How would I check that? Did my instance defederate?

Edit: Apparently we're federated. Still can't see any recent posts, though.

[–] anna@retrofed.com 14 points 1 month ago (1 children)

Lwaxana, not even a contest.

[–] anna@retrofed.com 7 points 1 month ago (3 children)

Win at what?

[–] anna@retrofed.com 3 points 1 month ago (4 children)

Is that one still active? The most recent posts I can see are two months old.

[–] anna@retrofed.com 4 points 1 month ago

There truly are no unique experiences.

[–] anna@retrofed.com 8 points 1 month ago (2 children)

Welcome back, 2007, close enough!

[–] anna@retrofed.com 3 points 1 month ago

Reminds me of trying to place fences in Planet Coaster.

 

I wanted to be able to skate for years, because two of my girlfriends are super cool hanging out in places with their boards and skating, and it's a regular activity that they do but I always kinda felt left out from. I tried to skate a longboard two years ago, but I just failed miserably and I gave up for good. Or so I thought!

Today, I was out with the girls and I did manage to convince myself to at least try my best, and it actually worked after an hour or so! I managed to relatively consistently roll out on a skateboard without supports and without losing my balance! :)

… Now for practicing actually pushing while on the board. But that's the next step! For now I'm super happy about my progress.

 

I personally think they are really cool and made this whole drop quite a bit more interesting! They introduce new decorative elements for animated builds like fountains and steampunk pipes and stuff, and they can be used in entity transport of all kinds.

My only disappointment with them so far is that they're so random to trigger, I wish we had a way to trigger them manually somehow. Perhaps the first time they're formed, they could immediately spit out a geyser? That would make them piston-activatable.

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