aes

joined 3 years ago
[–] aes@programming.dev 1 points 1 month ago

Somebody complained about GTAV online which I've played a lot, and the feeling is the same. Someone, in charge of development, doesn't understand their own product. I pretty much only played on PS4 in a super-cheesing crew, which made the game as cooperative and social as the 30-going-on-13 gen-pop properly public public sessions never were.

[–] aes@programming.dev 9 points 1 month ago

I'm in this picture and I don't like it

[–] aes@programming.dev 0 points 11 months ago

Mentioning Blender isn't crazy, one way to make 2d art is to make 3d models and render the poses and orientations you need.

[–] aes@programming.dev 0 points 1 year ago

Well, you can do the composition on the fly, by having the different sides of the diagonal on different tilemap layers, that'd make things easier, right?

Check my thinking here, but you'll get a checkerboard pattern alternating diagonals, right? Then, I'd suggest

  • two layers, 'far' and 'near', for the tile-halves
  • a parent 'control' tilemap layer, with ugly editing tiles offset half a tile, (so it gives you a way to draw using the materials you care about) and code to render that into the fragment layers.

It's how this works: https://github.com/aes/autotile3d and it would work.

But then, there's this, I guess: https://youtu.be/dclc8w6JW7Y

[–] aes@programming.dev 0 points 1 year ago

First thought: Wow, that looks just like how Syndicate works.

Second: that's a terrible idea. (at least in 2025)

There's a tutorial (this one, I think https://youtu.be/i_XV78N7Zuo) on how to make a tool to compose your tiles.

If you want to make a tile-space renderer, that's harder, but having done it, I can probably talk you through it. You need to look through tile-space diagonally to make in-front/behind work correctly. The way I'd do it today would probably be to 'shoot rays' from the view direction, into the tile-space, and record the first, or however many tile fragments necessary to completely obscure the view. Then, just* render from that look-up-table. (there's a fruity view(x, y) to tile(x, y, z) transform, and you still need to render transient objects at the correct depth. Also, scrolling/panning, do you only do that by tile, or do you also do sub-tile-fragment pan?)

If you can get away with just stacking some tilemaps, do that instead, but ask if you need more.

[–] aes@programming.dev 0 points 2 years ago (2 children)

What part of 25% below market makes you compare him to the food oligopoly? He likes trouble-free tenants, and I'm pretty sure his tenants like this arrangement too. By contast, you come off as very tiresome. Do you have any skin in the game? What are you doing to help make housing affordable? Do you do anything besides exemplify why having revolutionaries in charge would be terrifying?