Tattorack

joined 2 years ago
[–] Tattorack@lemmy.world 3 points 10 hours ago

Eyup... But me and another guy from 3F are working on organising the Wolt couriers in preparation for December 2nd. That's the deadline for Denmark to implement the Platform Work Directive.

Me, the other guy, members of Community House and Enhedslisten, and FH are working on fixing the language of the Platform Work Directive to ensure companies like Wolt, and Uber Eats entering the market, cannot just scoot around it and keep business as usual.

For now, the Wolt workers are protesting for something very simple; "we want more than merely 20 kr to complete an order."

The workers are planning every week to strike on the busiest hours of the busiest days (by standing around and simply not accepting orders) until Wolt loses too much money to ignore the strikers.

[–] Tattorack@lemmy.world 21 points 14 hours ago

A socialist does support moves beyond capitalism, but in a representative democracy they wouldn't have the power to do that outright. So it goes in small steps, starting with checks and regulations to prevent capitalism from going rampant (like it is in the US).

[–] Tattorack@lemmy.world 26 points 14 hours ago

Here in Europe elements like healthcare still fall under socialism.

Im not sure how the Mexican government operates, but typically it's not all-or-nothing. Just because a socialist gets elected doesn't mean they suddenly have the power to completely overturn a country and kick capitalism out. Such changes would require overwhelming majorities.

However, socialists would strive to implement those elements of their idealogies they can.

[–] Tattorack@lemmy.world 11 points 1 day ago (2 children)

Why do you/someone have to make this?

I just know this'll end up shared to Facebook and get shared around unironocally.

[–] Tattorack@lemmy.world 2 points 1 day ago

Blender3D. My first use of Blender was... I think... Version 2.49b. The UI was... Quite something back then.

[–] Tattorack@lemmy.world 12 points 1 day ago (2 children)

Huh, funny seeing this right after coming back from participating in a Wolt strike.

Behold, real world workers striking with this exact message:

[–] Tattorack@lemmy.world 10 points 1 day ago

I've heard it a few times before the whole ICE thing in the US. Especially on threads of electric car owners talking about combustion cars.

[–] Tattorack@lemmy.world 6 points 2 days ago (1 children)

Yes, I'm sure they care about NATO.

The only ones I've seen get anal about NATO existing are Russians and tankies. Which to me sounds like NATO working exactly as intended.

[–] Tattorack@lemmy.world 19 points 2 days ago

NATO WASN’T THERE WHEN WE NEEDED THEM

Did the United States, the actual country, get attacked? Someone drop bombs on NY or something?

[–] Tattorack@lemmy.world 3 points 2 days ago (3 children)

A good thing, huh? Good for who? Who benefits from destroying a defence alliance?

[–] Tattorack@lemmy.world 18 points 2 days ago

A real world Yandere.

[–] Tattorack@lemmy.world 3 points 2 days ago (1 children)

Not so sure about that, considering one of the shark fossils discovered had teeth like tombstones, and another had a weird sawblade for a lower jaw.

 

When I click on screensharing I do get the options to choose framerate, resolution, and window/monitor. But it just doesn't do anything.

A friend of mine on Arch also tried Fluxer and has the same issue.

Is screen sharing on Linux just broken right now, or are we doing something wrong?

 

Just to start off, know that I have zero experience with this. I'm only looking into doing this because I'm absolutely sick and tired of centralised services (in this case Discord) turning to shit, and want to start a Discord-like/alternative federation between my friends.

Prosody seems to be the easiest to set up, and has all the available capabilities for a server that allows Discord-like functionality (text, group voicecall, streaming). Movim is the client that makes use of all that.

But I don't have a clue how to set up a Prosody server with Podman. I've never done this before. I started by downloading the Prosody image through Podman, then tried running it, which prompted the creation of a container. Kept everything at the defaults and tried running it, but it didn't work.

What do I do from here?

 

First some tech specs out of the way:

  • OS: Bazzite
  • CPU: AMD Ryzen 5600x
  • GPU: Intel Arc A770 16 GB VRAM
  • RAM: 32 GB DDR4
  • Mesa: 25.2.6

Previously, earlier this year, I had issues like these with Oblivion Remastered. Since then a lot of updates have arrived on Mesa and I've been able to play UE5 games... relatively... well. At least, the graphical issues don't exist anymore. Arc Raiders runs particularly well.

So I decided to reinstall Oblivion Remastered and see if that works without visual problems. But now I can't even launch the game properly!

It consistently crashes 2 or so minutes after launching the game (any Proton version it's supposed to work on, so from 9.0-4 and up, including Proton GE). So this happens when the shader precaching hits around 48%.

At first I thought this was an issue with UE5 shader caching, but after it crashes in the middle of shader precaching it can launch into the game's main menu where... it crashes after about 2 minutes.

This is not an immediate crash; after about 2 minutes the game freezes (the game specifically. My system still works fine), it stays frozen for about a minute, and then it crashes with a UE crash report window.

I've been trying to look for solutions, but I'm only finding reports from earlier this year where the game would crash after an hour or at specific points in the game, nothing that is similar to what I'm experiencing.

 

cross-posted from: https://blackneon.net/post/53840

TranscriptA comic in four panels:

Panel 1. A dark and mystical laboratory, with shelves lined with dusty jars of oddities and strange artifacts, a dark witch, dressed in tattered black robes, is tired, her desk scattered with parchment and strange devices. She looks frustrated and confused. On a perch near to the desk stands a colorful mechanical parrot that contrast with everything.

Witch: Of course, we wanted crows, and the university gave us this...

Panel 2. Close-up on the parrot speaking cheerfully:

Parrot: :sparkle emoji: Greetings. I am a conversational Avian Intelligence model, developed by OpenMagic to assist you with your spells. Parrot: What can I help with?

Panel 3. The witch's face looks at the mechanical bird with annoyance.

Witch: "Shut up, you... thing."

Panel 4. The parrot continues. The witch now have her face against the desk.

Parrot: :sparkle emoji: I apologize, but I won't engage in conversations with hurtful language. Can I assist you with something else?

Opensource Web Comic by David Revoy.

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

 

First, some technical details out of the way:

  • OS: Bazzite, should be latest version.
  • CPU: Ryzen 5600x
  • GPU: Intel Arc A770 16 GB
  • RAM: 32 GB DDR 4
  • MESA: 25.2.7

When attempting to launch an Unreal Engine game with Proton version above 9.0-4, or Proton Experimental, or above GE-Proton 10-1 I get this crash and error:

!status && "vkQueuePresentKHR"

I've searched for this error and only found some old threads pointing to Steam Overlay being a problem. However, disabling Steam Overlay does not stop this issue.

Some of the UE games I play function on lower versions of Proton, others refuse to launch at all.

What could be causing this issue? What would I do to fix it?

EDIT:

Apparently it's an Intel card issue with a new feature in Mesa and Proton. It's so obscure and specific to Intel cards that I couldn't find anything on it.

So apparently there is some sort of anti-lag feature in the current latest version of Mesa that the newest versions of Proton can use which needs to be disabled for Intel cards with this launch command:

DISABLE_LAYER_MESA_ANTI_LAG=1 %command%

I added this to Arc Raiders, a UE 5 game that didn't launch with the latest Proton versions, and it solved the issue. There has already been a case opened on the Bazzite Github: https://github.com/ublue-os/bazzite/issues/3252

 

Link to youtube video. Tracking removed.

 

I tried installing Stellaris earlier today through my attached GOG account (I would use Heroic, but Heroic has issues with the Stellaris launcher that still haven't been fixed, and I need the launcher), Got as far as "extracting stellaris.sh", and then stopped.

Opened up Lutris with terminal and noticed that it was hanging with a repeating error. Can't find wine, can't open virtual terminal.

Read somewhere that reinstalling Lutris with flatpak would fix that issue. Was pretty sure Lutris would already be a flatpak, since it comes with Bazzite, except...

Bazaar doesn't recognise Lutris. Doesn't show up on my list of installed flatpaks either. RPM doesn't recognise it either. So I can't remove Lutris. And what's more; there doesn't seem to be a flatpak of Lutris available through Bazaar.

What now?

 

Firefox app on android. Never seen this before until today. But Firefox is now putting ads in the app?

 

Consider this a reminder for people currently watching Star Trek, old and new.

Logic and controlled emotion aren't inherent to being a Vulcan. Somehow gaining Vulcan traits, or biologically transforming into a Vulcan, will not make you logical and emotionless. In fact, quite the opposite would happen.

Vulcans used to be warlike, barbaric (as Spock would describe them) and nearly wiped themselves out. It was the teaching of Surak in the philosophy of pure logic, after centuries of war, that made Vulcans what they are today. Vulcans do this by training logic and emotional control throughout their childhood and teenage years. Ultimately culminating in Kolinahr, the final stage to "purge emotion". But Vulcans still experience emotion, and their state of control is something that requires constant maintenance through meditation and practice.

Vulcans are far more emotional and passionate than even Humans. If a Human so much as houses a portion of a Vulcan's Katra (the mind/spirit), said Human would struggle immensely to keep their feeling under control.

I'm writing all this because I'm getting the feeling that this very important part about Vulcans is being forgotten (perhaps more-so by the current writers of Star Trek).

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