The only one of Aang's kids that he was close to was Tenzin because Tenzin was the only airbender amongst them, and thus got all his time and attention.
TallonMetroid
I believe Apartheid Pedo cited space being cold as a reason (ie don't have to worry about cooling the servers), except as usual he's a fuckwit with no idea what he's talking about. Space is empty, which means there's nothing to carry heat away, so the only way to lose heat is via radiation. And that takes forever.
All those other guys also ended up being shitty dads, so Ash gets points for not joining in on that.
I don't see how is this LAMF? Please explain what the leopard is here, and whose face is getting eaten.
Uh, I hate to break it to you, but this is exactly what's happening in places to get land for data centers.
https://fortune.com/2026/07/19/data-center-eminent-domain-public-use/
That's the one who transitioned, right?
In the interim, Heroic Launcher is a viable alternative on Linux, since it's got integration with GOG and a wine/proton manager built in. So it'll automatically download the game and set up the prefix. It also does the same for Epic, but who give a shit about them.
The point of getting an MBA isn't to demonstrate competence, but to spend years immersing yourself in the incestuous networking that the business caste actually cares about.
Oh, they absolutely made combat easier in this game. Aside from the easier hidden blade counter window, kill streaks let you instantly kill all the enemies that you can't normally counter. It's possible to get over a thousand kills in the flawless virtual training mode simply because the enemies have no opportunity to hit you between your counters and kill streaks. Revelations dials it back by making the janissaries impossible to instantly kill in combat, which ends your kill streaks and forces you to actually fight them.
I'll freely admit that I'm a terrible pick to ask about the parkour, sorry. Aside from the obvious improvement between AC1 and AC2, I'm intellectually aware that the parkour has been changed multiple times (certainly at least once per engine change), but during actual gameplay the parkour has never really felt different enough for me to notice, and Mirage is no exception. Like, I guess I noticed the more flashy animations in Unity and Syndicate compared to before, and I'm aware that people have complained about it feeling floatier in those games, but that all just goes right over my head.




The thing that I find works about Sofia is how different Ezio acts around her. You can't tell so much in Brotherhood that he's been at this for 20 years beyond that one crack by the doctor at the beginning, since they reused his model from the end of AC2 (which is just Ezio from the beginning of AC2 but with a beard), but Revelations really makes the effort to hammer in that Ezio is old and tired of it all, except when around Sofia.