SketBR

joined 2 years ago
 

Add this 2D musou roguelite called Starfish ROOM to Wishlist

In a world colonized by aliens, Kibo Wave has been chosen to fight various aliens and kill monsters in the Loop Eternal

 

In this update, I'm going to make Starfish ROOM open-source available for anyone to tinker with.

What is open-source? Open-source projects are those where a developer makes the raw, original code/files available online with the goal of improving the project.

How do I open the Starfish ROOM code? Here's the fun part: you can download the Gdevelop engine to open the Starfish ROOM source code. Once opened, you'll have complete control to modify the game without the risk of being sued.

Download the open-source game version from this link: https://kittycreampuff.itch.io/starfish-room-final/download/eyJpZCI6NDM3OTAzNywiZXhwaXJlcyI6MTc3Mzg3NjI0OH0%3d.5C17X7jv1NmoQ7iquwWa%2fnmfR%2bM%3d

In the future, I hope there will be many Starfish ROOM mods.

Thank you for playing.

 

I will be launching my first Steam page 😺 in future, okay?

 

Hello, I'm announcing this new update for my new 2D musou roguelite with sci-fi queer story-rich indie game named Starfish ROOM: DEFEND THE ROOMS

-Z-depth of characters -New spiders art -Remove aliens/monsters border collision of Player -Count Eternal Loop to Boki fight -Fix Kibo hurt collisions and infinity kick attack

https://kittycreampuff.itch.io/starfishroom

These are the changes I made to my game, I hope you like this

[–] SketBR@lemmy.world 1 points 2 months ago

perhaps the accents not working because the pixel mplus not works for accents. therefore like a italian/spanish

[–] SketBR@lemmy.world 2 points 2 months ago (1 children)

Thanks, I'm Brazilian, but i live in JP

 

Hi, how are you? In this new update, I'll show you everything that's changed.

New language: PT-BR

A new and striking language, the PT-BR language is something that, just by hearing it, everyone knows it's BR, unlike Asian languages such as Hindi, Chinese, and Thai (South Asia). In this new language support, the characters write as if they were in a Brazilian film/dubbed in PT-BR. In the dialogues, the characters speak with slang and accents, unlike Japanese and English where they write grammatically simple and "correct".

Now you can use your cell phone as a motion capture controller. This function already comes with automatic attack and shake to throw bombs, but there is still no dash option for this type of controller. The idea behind this type of control is for casual players who just want to pick up a game for fun.

Bugs:

The card descriptions weren't accurately describing the cards (I fixed this bug) and maybe the game improved by about 200%.

Now Boki appears in the scene normally and now there's a "Kibo Death" ending.

Hope you like it. https://kittycreampuff.itch.io/starfishroom

 

Hello everyone! We have a quick but lethal update for Starfish ROOM: Defend the Rooms. While it’s a micro update, the stakes have never been higher for Kibo Wave

New Boss: Boki, The Alien Clone

A new threat has emerged from the shadows of the future. Meet Boki, a mysterious alien clone of Kibo Wave. But this isn't just a simple copy—Boki is a battle-hardened cyborg from a dark timeline who has traveled back with one single mission: to eliminate the original Kibo Wave

Prepare yourself for a high-intensity encounter! Boki brings cybernetic precision and alien technology to the battlefield. Do you have what it takes to stop this futuristic double?

Visual Enhancements: Animated Menu Texts

To give the game a more polished and dynamic feel, I’ve also updated the UI. The main menu texts now feature new visual effects, making the navigation experience much more immersive and energetic from the moment you hit "Start".

What’s Next?

This micro update is another step in making Starfish ROOM the best experience possible. Stay tuned for more, and as always, thank you for the incredible support!

Defend the rooms. Stop the clone. Save the future.

[–] SketBR@lemmy.world 1 points 3 months ago

To be honest, I didn't know Bandcamp Friday existed, and since AI does a really bad job, I decided to use some artwork from Pinterest (I'll add the credits later). Even though my songs are simple, perhaps an AI wouldn't be able to recreate the "flavor".

This image is a track from FL Studio Mobile, anything else?

 

Hey, I'm a music producer with experience using FL Studio Mobile software. Besides creating indie games, I'm also making these instrumental dance tracks with a gaming vibe and an "anime" girl aesthetic featuring stylized poses.

If anyone is curious to hear these tracks, I'll leave the link to my Bandcamp page:

https://suketo.bandcamp.com/

If you'd like to help me out, could you purchase these tracks as a form of financial support? I would be incredibly grateful, and thank you for your help.

 

In this update, I've made several improvements and additions

  • I changed the design of the blue diamond score bar.

  • I added 2 new cards, a meteor that passes through the ROOM and a card that adds "Add Timer" which increases the game time

  • The aliens are colliding with solid objects

  • The monsters and aliens leave trails of green slime

  • Improvements to the organization of the game's main menu

  • New conquest menu to see your full potential

Entertainment, these were the latest updates for this simple game.

Link of this game: https://kittycreampuff.itch.io/starfishroom

Support Me: https://ko-fi.com/sketbr

I hope you play Starfish ROOM and enjoy it

5
submitted 3 months ago* (last edited 3 months ago) by SketBR@lemmy.world to c/games@lemmy.world
 

This update focuses on visual polish for the upgrade system and significant changes to the enemy encounter logic to increase gameplay intensity.

  • Upgrade Card Visual Overhaul I have completely redesigned the upgrade cards to improve clarity and aesthetic appeal. The new system features unique frames and a refreshed color palette for each card type. This visual distinction helps players quickly identify upgrade categories during the fast-paced "Level Up" moments, where the character turns blue to signal the pause in action.

  • Real Monster Hordes The enemy spawning system has been reworked to support much larger quantities of monsters within the ROOM. Players will now face true hordes of aliens and monsters simultaneously, requiring better use of the "Dash Kick" and "Throw Bomb" mechanics to survive. This change significantly increases the difficulty and emphasizes the importance of strategic positioning.
  • Future Feature: Accelerometer Support I am currently researching and planning the implementation of accelerometer-based controls. This will offer a new way to play and control Kibo Wave in Starfish ROOM, providing a unique alternative for devices that support motion input.
  • Technical Adjustments Optimized sprite rendering to maintain performance during large horde encounters. Refined the UI layer to ensure the new card frames display correctly on all screen resolutions. Adjusted monster AI to prevent stacking issues within high-density groups.

Link of Game: https://kittycreampuff.itch.io/starfishroom

Support Me: https://ko-fi.com/sketbr

 

This update focuses on expanding the game's accessibility to a global audience and fine-tuning the gameplay pace to enhance visual clarity.

  • ​Japanese Language Support I have implemented full Japanese localization for the dialogue system between the aliens and the protagonist, Kibo. This allows a wider range of players to experience the unique personalities and humor of characters like Chad White, Shinobi Striker, and Sabrity in their native language.

  • ​Movement Speed Adjustment The player's walking speed has been slightly reduced. This change was made to allow players to better visualize the character's animations and details during exploration and combat. By slowing down the base movement, the contrast between normal walking and the high-speed "Dash Kick" mechanic becomes more impactful, improving the overall game feel.

  • ​Gamepad Removal The gamepad support has been removed in this version to prioritize the polish of keyboard and mouse controls. This allows for a more focused development on the precision of the "Throw Bomb" system and the responsiveness of the UI during dialogue sequences.

  • ​Technical Polish ​Updated font assets to support Japanese hiragana, romanji and kana characters. ​Adjusted camera damping to match the new movement speed for smoother visuals.

​Refined dialogue triggers to ensure seamless transitions between combat and story beats.

10
submitted 4 months ago* (last edited 4 months ago) by SketBR@lemmy.world to c/games@lemmy.world
 

This update introduces a new layer of immersion to Starfish ROOM through the implementation of a dedicated dialogue system. Players will now encounter specific narrative interactions with various alien entities, adding personality and context to the arena combat.

In prototype versions, the dialogues were just text, not a beautiful dialog box

Introduction of Alien Characters

The game world is now populated with distinct adversaries who communicate with the player, providing both lore and personality. These characters include:

Chad White: An alien who is homosexual and Egyptian and whose attack consists of colliding with the player.

Shinobi Striker: An alien shinobi from Pennsylvania who uses his vampire armblade to attack his opponents.

Sabrity: A 14-year-old girl with a hyperfocus on firearms.

Balstico: A Brazilian armadillo whose weapon is transforming itself into a ball.

Kireionna: A 16-year-old transgender queen who drops menacing Tanukis.

Narrative and Gameplay Balance

These dialogues are designed to be concise, ensuring that the fast-paced nature of the roguelite gameplay remains uninterrupted. The character portraits and text boxes have been integrated to match the existing pixel-art aesthetic while providing clear visual feedback during interactions.

World Building

By giving the enemies a voice, the "ROOM" now feels like a lived-in environment with established factions and rivalries. This is a significant step in evolving the game from a pure combat loop into a more complete narrative experience.

[–] SketBR@lemmy.world 2 points 4 months ago

Thank you, I will change this.

[–] SketBR@lemmy.world 4 points 4 months ago* (last edited 4 months ago) (2 children)

Thanks, I had taken an English word and replaced it with Japanese characters, and I didn't know because I'm Brazilian. But I'm always learning Japanese since I live here. Thank you for correcting me

[–] SketBR@lemmy.world 2 points 4 months ago (2 children)

Great, instead of using a white outline, use a black outline, that's what I understood. Thank you for the feedback.

[–] SketBR@lemmy.world 7 points 4 months ago (1 children)

I use Gdevelop 5

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