This update brings in some new NPCs at higher levels — ahem, a bit more robust than the usual crowd. Alongside that, you’ll find the balance of the game changed. This comes from some behind the scenes resource settings files designed to help balance progression as you climb. The balancing system is in place, but fair warning: once you’re past level 15, momentum is key. Stop moving, and you’ll meet a pretty swift demise.
On the audio front, this marks the second update featuring sound. Some of the assets come courtesy of Soniss (linked in-game). They’ve generously offered gigs of high‑quality audio for free, no strings attached…. a rare gift these days.
Drop system expanded to drop more items and a way to add later.
powerups added so that the base weapons can be equipped, and upgrading them happens during gameplay.
Hud graphics updated with some visuals that show stats like life / shields. (right side progress bar not started yet) We are planning a resource-based game play to expand.
New NPC characters (some gleaned from (Irmandito's Space ship sprites)
Just get into a world (like 6 available in the game) and blow-up other tanks in a fast-paced single player shooter. Starting a drop system with loot. powerups only there now but will implement permanent useable items later as the game develops.
Physics is horrid for now as I learn to model for the game.
I am an intermediate VSC user, and have a problem with commands that are too close to each other in the right-click context menu for the SFTP. I constantly click something other than the top one marked here. It causes a mess that's easy enough to clean up but it's annoying. Any suggestions here?
Just use kate