
Kalcifer
!trippinthroughtime@lemmy.ca
IIUC, their solution is to run a script every time one wants to launch a game with the desired controller calibration ^[1]^; this does not feel ideal to me.
References
- Type: Comment. Author: "mcarans". Publisher: [Type: Post. Title: "How do I calibrate my game controller in KDE 6?". Author: "mcarans". Publisher: ["help"<"KDE Discuss"]. Published: 2025-06-29T01:22. URI: https://discuss.kde.org/t/how-do-i-calibrate-my-game-controller-in-kde-6/36299.] Accessed: 2026-03-26T02:47Z. Published: 2025-07-01T18:36. URI: https://discuss.kde.org/t/how-do-i-calibrate-my-game-controller-in-kde-6/36299/8.
I've had issues with controller drift in Cairn ^[2][1]^.
References
- Type: Anecdote. Accessed: 2026-03-26T02:40Z.
- Type: Webpage. Title: "Cairn". Publisher: "Steam". Accessed: 2026-03-26T02:41Z. URI: https://store.steampowered.com/app/1588550/Cairn/.
What tool do you use to accomplish that?
[…] I love your use of references.
Thank you! 😘
[…] you can use Steam’s controller settings to expand the dead zones. […]
I tried this, but I can't get it to work: to use steam's deadzone control, I need to enable Steam Input ^[2]^, but when I do that, my controller no longer works in games ^[1]^.
References
- Type: Anecdote.
- Type: Post. Title: "PSA: Valve added deadzones to every Steam Input controller with a Client update and it's messing up racing/fps games. Here's how to fix.". Author: "ManlySyrup". Published: 2024-05-18T20:15:35.382Z. Accessed: 2026-03-25T00:31Z. URI: https://www.reddit.com/r/Steam/comments/1cv67af/psa_valve_added_deadzones_to_every_steam_input/. Publisher: ["r/Steam"<"Reddit"].
[…] Make sure the kcm-joystick package is installed for KDE.
On Arch Linux ^[1]^, that package doesn't appear to exist ^[2]^.
References
- Type: Comment. Author: "Kalcifer" ("@Kalcifer@sh.itjust.works"). Publisher: [Type: Post. Title: "How do you calibrate controller deadzones?". Author: "Kalcifer" ("@Kalcifer@sh.itjust.works"). Published: 2026-03-24T23:22:09Z. URI: https://sh.itjust.works/post/57363826. Publisher: ["Linux Gaming" ("!linux_gaming@lemmy.world")<"sh.itjust.works"<"Lemmy"]]. Published: 2026-03-25T00:13:17Z. URI: https://sh.itjust.works/post/57363826/24475751.
- Type: Webpage. Title: "Package Search". Publisher: "Arch Linux". Accessed: 2026-03-25T00:19Z. URI: https://archlinux.org/packages/?sort=&q=kcm-joystick&maintainer=&flagged=.
What distro are you on? […]
Arch Linux ^[1]^.
References
- Type: Anecdote. Accessed: 2026-03-26T00:33Z.
[…] I haven’t found many editors with typst support unfortunately
I'm not sure what you mean — I personally just write it in VS Code ^[1]^, and then compile it locally ^[2]^.
References
- Type: Website. Title: "Visual Studio Code". Publisher: "Visual Studio Code". Accessed: 2026-03-19T08:56Z. Location (URI): https://code.visualstudio.com/.
- Type: Webpage. Title: "typst/typst". Publisher: "GitHub". Published (Modified): 2026-03-18T10:04:07.000Z. Accessed: 2026-03-19T08:59Z. Location (URI): https://github.com/typst/typst.
[…] I’ve definitely had my fair share of experiences wrestling with Typst to do things that are trivial in LaTeX […]
Could you share some of these experiences? 🙂

Witches On Tinder ^[1]^
References