CosmicSploogeDrizzle

joined 2 years ago
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[–] CosmicSploogeDrizzle@lemmy.world 6 points 10 months ago (2 children)

I used to play the hell out of this! How does this compare to the newer one though? Never picked it up

Yes, the paper white should be about 200. But the TML should be around 1000 (assuming your TV's max TML is 1000)

 

If your TV does not support HGIG (and the "suns" both disappear at the same time on the HDR setting screen) he has a table with the number of clicks needed to properly calibrate your display. Just look up your display's peak HDR brightness and use the table.

If you can't find your display's peak HDR brightness for some reason, use the values for 1000 nits.

I am really excited! To the point that I kinda wish I didn't watch it for spoilers. My daughter was already excited for it from the first trailer so I knew I was going to get it anyway. Really happy about the 2-player and assist modes as well. I will keep the direct video a secret from my daughter so she won't be spoiled, but I've already watched it twice myself lol

 

For the universal updater go here:

https://support.8bitdo.com/firmware-updater.html

If your controller is not detected, you might be on an older FW version that is not detectable by the universal updater. How do I know this? Because my SN30 Pro SN Edition wasn't detected for this exact reason.

If this is the case, go here to access legacy firmware:

https://download.8bitdo.com/Firmware/Controller/

Update your controller to the latest version for your device, and then try the universal updater again.

Also, make sure your controller is in update mode. For the SN30Pro you do this by pressing L+R+START and the red light on top starts flashing. It might be different for other controllers though.

Hopefully this helps someone. It took me quite some time to find the legacy firmware installers to fix my controller.

 

Direct link to video: https://youtu.be/LgEPFb21E5Y

Copied from the video description:

00:00​ - Intro

00:50​ - Ni No Kuni 2

02:20​ - The Wonderful 101

03:49​ - Bomb Rush Cyberfunk

05:23​ - Ashen

07:00​ - Darksiders 3

08:47​ - Fire Emblem Warriors: Three Hopes

10:20​ - Saints Row 3

12:19​ - Klonoa Phantasy Reverie Series

14:12​ - Layers of Fear 2

15:20​ - Resident Evil 5

17:09​ - Shinsekai: Into the Depths

18:44​ - Conclusion/Outro

[–] CosmicSploogeDrizzle@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

I emailed support and they confirmed this controller does not support steam input fyi.

So the extra buttons can only be mappable to existing buttons, and the gyro can only emulate joystick movement.

If it gets steam input support I'll consider it but until then it's a no go for me.

[–] CosmicSploogeDrizzle@lemmy.world 0 points 2 years ago* (last edited 2 years ago)

I'm not sure if this specifically applies, but there are federation issues happening across multiple instances.

Many issues have to do with a mismatch in Lemmy BE versions. Lemmy.ml is on 0.18, others are on 0.17.4 waiting for Capcha support to come in 0.18.1. BE 0.18 replaced websockets with http, so it's a substantial update. How this works with kbin specifically I do not know, but things are in flux.

Additionally there is this issue:

https://github.com/LemmyNet/lemmy/issues/3101

Which according to the devs is related to this other issue that has been fixed and will also likely come in 0.18.1

https://github.com/LemmyNet/activitypub-federation-rust/pull/52

So, I do not believe this is international. If lemmy.ml didn't want to federate with kbin they would just defederate. With kbin being its own distinct software that is different than Lemmy, these issues are likely due to the drastic change in the last Lemmy update. Things will have to be ironed out between kbin and Lemmy

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