Ategon

joined 2 years ago
MODERATOR OF
[–] Ategon@programming.dev 0 points 9 months ago* (last edited 9 months ago)

I remember them being allowed but I might be thinking of 2023 I guess

edit: yeah was 2023

[–] Ategon@programming.dev 0 points 9 months ago* (last edited 9 months ago) (4 children)

Important notes for the stats

  • 2024 had alts allowed which inflated the account numbers while 2025 doesnt allow them
  • the time interval 2024 was in was double the size of 2025 (but site was down a bit within that but still has more than 3 days of uptime vs 2025s 2 days)
[–] Ategon@programming.dev 0 points 9 months ago* (last edited 9 months ago) (3 children)

actual matches (image above has some issues with the script + doesnt show white pixels vs transparent sections)

pre-event templates vs end

[–] Ategon@programming.dev 0 points 9 months ago (1 children)

24th with 2046 pixels on the final canvas

[–] Ategon@programming.dev 0 points 9 months ago* (last edited 9 months ago) (2 children)

beehaw has no results

blahaj lemmy + sharkey (no results for piefed for some reason which seems like a bug in the logs?)

[–] Ategon@programming.dev 0 points 9 months ago (1 children)

bots arent allowed, if you point out the pixels mods can check if they actually are bots

[–] Ategon@programming.dev 0 points 9 months ago* (last edited 9 months ago) (1 children)

there was an issue (no pixel placing cooldown) so the sites being rebuilt to fix it

[–] Ategon@programming.dev 0 points 9 months ago

the new position also overlaps with someone btw

[–] Ategon@programming.dev 0 points 9 months ago

the design that overlaps with it moved a bit to the left, havent pushed the updated image here yet though

[–] Ategon@programming.dev 0 points 9 months ago* (last edited 9 months ago) (1 children)

not everythings here, I just fit on what I could. Anyone can add on more logos to the area in addition to what I have on the template (and I can add new additions to the template)

dont have much time to sprite new logos this year to expand on last years since Ive been making features for canvas in the time instead

[–] Ategon@programming.dev 0 points 9 months ago* (last edited 9 months ago)

The bottom right is starting to be built up as a tech corner if any other tech related communities want to join into that (programming.dev, d2jam, and sc07 currently). There should be a bunch of empty space for people to put stuff

 

Been working on getting a game jam set up with a bunch of other organizers for the past bit. At some point in the future I should be adding in activitypub support (for the microblog side of the fediverse) so that posts mentioning the jam show up in the jam main page (that wont be for this iteration of the jam though since I primarily focused on getting the base jam functionality up)

D2Jam is a community centered game jam with a emphasis on supporting things constructed by the community! We wanted a jam which celebrated post-submission events, encouraged discourse and reflection, and provided tools for developers to find and share games.

D2Jam is an online game jam that anyone is free to join and that lasts for 3 days (Somewhere between Friday and Monday depending on timezones). There is a 2 hour submission window at the end as a time to make sure you get your game submitted before the jam fully ends. After the jam there is a 2 week rating period to play, rate, and give feedback to other entries in the jam. In addition any post jam events such as the Score Chasers tournament will be run in the post jam period.

We have 2 categories: Regular and O.D.A (One Dev Army). Both happen at the same time.

https://d2jam.com/

 

Will be reindexing all of the tables I havent reindexed yet just in case some of them also got corrupted

Seems like some peoples profiles are also affected by the issue although its much rarer

 

Doing another round of maintenance to fix some issues related to posts

It might only be down for a bit within that window but im giving myself two hours in case some things take longer than I expect

 

Will be attempting to fix some issues. If theyre still there after this maintenance I'll be doing another round tomorrow or on the weekend around the same time slot since there's less activity then

 

Programming.Dev is going to be going down starting at around 00:01 UTC Monday Dec 2 to attempt to fix the database corruption that happened relating to communities.

This has been affecting attempting to look at the pages for certain communities (it would end up loading forever instead of actually showing the posts for the community) and was affecting federation in some cases.

This is the second attempt to fix the issues with the first one needing to be rollbacked from due to the fix not working.

This fix could take several hours, so the outage window is going to be from 00:01 - 06:00 Dec 2.

 

Advent of Code is an annual Advent calendar of small programming puzzles that can be solved in any programming language you like.

Puzzles have a backstory and then a collection of different inputs with people getting a random input and needing to submit the corresponding output for the puzzle and their input to successfully complete it.

Puzzles start easy and get harder as the days go on. Every day has two different puzzles in increase in difficulty with you getting access to the second puzzle after solving the first.

Puzzles are released every day at midnight ET and can be completed anytime after they are released (but people who solve them quicker after they're been released get more points for the site leaderboard).

https://adventofcode.com/


What can I post here?

Anything relating to the event! Whether that be a meme, asking for help, sharing solutions, etc.

Every day a megathread will be posted that solutions to that day should go into. In the megathread you can post code using code blocks or by linking to repositories or pastebins.

To make a code block make three backticks, make a new line and put the code on lines, then put a newline and do three backticks on that

e.g.

```
console.log('Hello World')
```

becomes

console.log('Hello World')  

If you want a spot to post code externally (e.g. if it is too large or you want to have a spot to store it) we have a forgejo instance and an opengist instance

you can find them at https://git.programming.dev/ and https://blocks.programming.dev/


How should I format my post titles?

Try to keep titles in this general format:

[help, etc. category if applicable] [YEAR Day # (Part X)] [programming language if applicable] Post Title

For example:

[2023 Day #5 (Part 3)] [Rust] My attempt at a solution

Another example:

[Help] [2023 Day #2] What does this sentence mean

This helps people avoid spoilers and lets people use it as an archive by searching if they find out about the event in the middle and are starting from the beginning

 

We recently did an update to 0.19.5

Along with this came a bug that makes hidden communities not function properly so that they will still appear in the all feed

I have reported this on the lemmy repo and once the devs fix that bug our all feeds should go back to normal (but for now content such as politics and bot communities may appear for a bit)

Heres the bug report if anyones interested in that https://github.com/LemmyNet/lemmy/issues/5074

 

Hey everyone! Recently made yet another jam game with this one being made for the 12th brackeys jam

Theme of the jam was Calm before the Storm so instantly thought of a system similar to Frostpunk where you have a city and then conditions end up getting worse as time goes on. This was then adapted to be a city that is getting more flooded over time after brainstorming with my jam team.

If youve got any feedback feel free to throw it below or on the game page. I should be eventually pushing out a post jam update based on the feedback gotten

Game link: https://team-auboreal.itch.io/floodworks

 

Game made in 4 days for the GMTK jam along with two composers and another person person helping out with some of the code

 

edit: Site is back up, pictrs is still upgrading so uploads may fail or be slow until the upgrade is done.

(all the alt frontends are also currently down so that pictrs can be upgraded faster)

Edit 2: seems to be done

 

Made a small arcade-like game for a recent gamedev competition

Every time you hit an edge of the screen you get smaller and you need to collect balloons to increase your size so you can survive longer

Entire thing was made in 12 hours and people voted on 10 different things I was forced to include into the game in some way (balloon, pigeon, sword, fish, cloud, trilobite, dolphin sfx, music I used for the title screen, trumpet fanfare sfx, pigeon sounds)

Enjoy, if youve got any feedback feel free to let me know and I can take that into account if I do some post jam work or for future games like this I make

view more: ‹ prev next ›