Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 2 points 2 days ago

So hyped for this one.

[–] Aielman15@lemmy.world 11 points 4 days ago* (last edited 4 days ago)

I really wish I could be hyped for FH6, but I doubt the bland corporate-approved Horizon series will do justice to the cool Japanese racing aesthetic. Part of the fun, IMO, is the thrill of night-time illegal races with cheap sportscars.

Your other recommendations rock, though! I'm not a huge fun of the F&F series but I like the first few movies, and Initial D is a lot of fun. I'm going through the manga and I'm in love with the aesthetic. It's been a hot minute since I last played NfSU2 but I remember it was incredible for its time.

I'll also add an OG recommendation here: Racing Lagoon. It's an old Square Soft PS1 racing RPG (a rather unique blend) that released exclusively in Japan, but has received a fanmade translation a few years ago. It's really dumb, but it's fun.

 

All credit goes to the artist MoringMark. You can find him here: Tumblr | Reddit | Ko-fi | Instagram | Deviantart

Original source: Tumblr | Reddit

 

All credit goes to the artist MoringMark. You can find him here: Tumblr | Reddit | Ko-fi | Instagram | Deviantart

Original source: Tumblr | Reddit

[–] Aielman15@lemmy.world 11 points 3 weeks ago

It's gay as in, "cheerful".

You must be miserable at all times while playing it.

[–] Aielman15@lemmy.world -5 points 3 weeks ago

Quit rewarding creative bankruptcy.

Nintendo sucks. Pokémon can fall off a cliff for all I care. Palworld is a tired asset flip.

There are tons of unique monster collectors out there that try to do their own thing without stealing other people's work. Again, if they pulled that shit with anything else, it wouldn't fly. You collectively decide it's ok because Nintendo bad.

 

Computer Worlds is a showcase for indie computer games whose distinctiveness would make it hard for them to reach their audience. In the words of Gil Lawson, the brain behind the showcase:

There's something happening that I want to tell you about.
For the last few years, game studios across the world have been getting downsized and demolished. Massive, expensive AAA games are being met with disinterest and dispassion on release, and the culture around games has been choked by algorithm driven feeds and collapsing forum for public conversation. The mood has been a little grim.
In spite of that, though, there is a growing movement of developers often often working alone around very small teams, making beautiful, fun, strange, distinctive games that find large, enthusiastic audiences on release.
In a moment where both independent developers and massive teams are trying to hedge their bets and play it safe, these developers are swinging for the fences and finding that's what people want to play.
Those people and those games don't always have the easiest time finding one another though. The games press has been gutted, there's almost no infrastructure left for curation and criticism, and even publishers don't know how to publicize a game today.
If you want play a game in a specific genre, there's probably a steam tag for that, but if you're looking to play a game that is specifically distinctive and unique and unlike anything else, it can be hard to know where to start.
I don't think it should be that hard. So I reached out to a number of other developers working in this vein, and we did something about it ourselves. I'm very excited to show it to you. It's called Computer Worlds.

Please, take a peek for yourself! There is a treasure trove of cool games in here, including something that will probably become your personal GOTY for the coming year.

COMPUTER WORLDS - A New Showcase Celebrating Strange & Distinctive Games

 

(I don't plan on this becoming a series, but I'd love to talk about more indie titles that I liked in the past few years. and I hope you'll enjoy reading my thoughts on them!)

LumenTale is an upcoming monster collector with a planned Spring 2026 release date at the time of this writing. The story follows the protagonist, Trey, who wakes up deep in a forest without his memories and decides to become a "Lumen" (this world's equivalent of Pokémon trainers) to explore the region and learn more about his past.


Amnesia in 2026? A bit cliché, if you ask me.

The game promises to be a story-heavy RPG, and yes, there is a lot of text in the demo. Buyer beware. But where the game truly shines is when it lets the player breathe and explore at their own pace, meeting the colorful cast of critters on the way to their next quest marker. From the five starter monsters to the dwellers of the nearby forest, the monster design is the selling point of the game, and I honestly think it's the best in the genre - including some of the lastest generations from its multi-billionaire competitor.


If anything was to happen to Almyuna, I'd kill everyone in this room and then myself.

Animon - that's what these critters are called - are pure emotions coalesced into monster form: they may be born from happiness (Felicis), rage (Furor), sadness (Mestus), deceitfulness (Horrens) or serenity (Sereum). These emotions play an active role in battles, as they can be used to trigger the Animon's hidden quirk - for example, Felicis Animon can heal the party, while Furor ones can deal additional damage. I always come back to this, but the art direction is stunning, and I love how the artists incorporated those emotion into the monsters' design, reinforcing the idea that these creatures are literally born from feelings. I hope emotions will play an even bigger part in the gameplay as the story unfolds.
The developers have been tight-lipped and have only showed a bunch of Animon so far, but every one of them has became my favourite critter in videogame history. If you think I'm overselling them, take a look for yourself!


Try to pair the starters with their respective emotion!

The gameplay is standard monster collector fare: send your monsters onto the field (up to four at a time, which is unusually high) and engage in turn-based combat, using super-effective moves to deplete the enemy's health bar. I love turn-based games, but fielding four monsters at once makes for a chaotic environment where planning my strategy became a bit too difficult for my little brain - although, to be fair, I only played with the combat system for a few hours, certainly not enough to understand its intricacies. On the other hand, main boss battles are fought against a single strong Animon, which possesses additional health bars and can execute two moves per round. I think the game truly shines at times like these.


The epic music in the background really sells the urgency of the situation.

The environments shown in the demo are pretty standard RPG fare - a bucolic village, and forest stuck in perpetual autumn - but the game promises an interesting spin. You see, most RPGs are based on Western Medieval European culture, but this game's devs are Italian, and they're dying to let you know it. The game's world is, quite literally, fantasy Italy, called "Talea". When read in English, it sounds like the Italian pronounciation of their country (clever!). Talea is split into a technocratic north, Logos, and a religious conservative south, Mythos: two halves divided by a centuries-long war that ended not too long ago, but whose scars still plague the collective memory of its citizens. If you know Italian lore, it's not too far from the truth.
The devs have promised fantasy renditions of their most iconic locations, including Rome, Naples and Milan, but they really sold me on the idea when I watched the trailers and noticed that these locations haven't been tranported into the game 1:1, but mixed with other cultures as well. There are Japanese vibes in Mirasilva, for example, which seems the game's take on real-life Alberobello.


Weebs have conquered southern Italy, apparently.

The graphics are colorful, with vibrant palettes and unusually detailed environment design - I was surprised to discover that each interior was hand-made, and no two houses share the same shape or set of furniture. Despite the fact that not too many useful items or lore-heavy conversations can be found in these maps, I loved exploring them and getting a sense of each homeowner's personality through their décor.


Yes, I thought as much.

The game has a lot of additional content in addition to its cast of colorful critters: by visiting unique locations, the player is rewarded with a postcard of that location; they can also cook lore-accurate Italian recipes (including pizza), craft items, and buy collectible cards featuring the game's monsters. If you are addicted to the TCG craze of late, this is probably going to pique your interest. On top of all that, the player can buy furniture to customize their monster "boxes" (here called Anispace), in a way that's reminiscent of Pokémon Ruby and Sapphire's secret bases. There are, of course, shiny variants of Animon too, which are called "Lost" in this game. The twist? They're not simple color-swaps, but unique redesigns of their respective monster. Cool! And the Lost variant is mirrored in the overworld, where your monsters follow you around while walking. I really love this feature.


Somebody in the game's Discord has already found a Lost starter.

All in all, the demo only covers two areas and a small portion of the game's story, but what's been shown so far looks promising. It's not a pick-up-and-play game like other monster collectors (there is a lot of text-heavy dialogue in here), which is not necessarily a bad thing, but it's worth mentioning if it's not your cup of tea. But if you're looking for a unique entry in the genre, this title's worth keeping your eyes on. The demo is currently live, and it plays wonderfully on Steam Deck too, so give it a try! If you're still unsure, you can take a look at the game's trailer here.

 

I don't know if the game will ever go anywhere or fade into vaporware hell, but even if that's the case, the trailer's too fun not to share.

https://store.steampowered.com/app/4193010/Hypernet_Explorer/

Hypernet Explorer is an immersive-sim roguelike set in a weird and alternate 2001, where the Y2K bug shattered reality and erased most modern technology, that is slowly being rebuilt using magic and the occult.
Form a party to explore a 92 floor skyscraper that barely holds the cosmos together or just get lost in alternate activities; manage a cursed pizza place, become a certified tarot reader, date yourself from another plane of existence, start your own space program, get filthy rich by manipulating the soul market and... go bowling with your beloved cousin.
Every boundary that once separated religion, science, finance and magic is now obsolete so... do what thou wilt.

Honestly, I could use some of this shit into a TTRPG campaign, it's just too good.

Names are power...and money is power! And it happens that Mario Draghi's name is written over a billion times on 14.5 billion euro banknotes in pre-printing phase. This gives hypercapitalists who amassed huge amounts of euros huge arcane and political powers.

 

Reports are inconclusive at the moment. Some users have reported worse performance, others swear that uninstalling mods and/or verifying the game's files has fixed their performance issues.

This is not the first Capcom game to use Enigma.

EDIT March 3rd, 2026: a bit less than a month after adding it, Capcom has removed DRM from the game. https://steamdb.info/app/2050650/history/

175
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

GoG is giving away the Alone in the Dark trilogy for the next three days. As usual, claiming the game automatically subscribes you to the GoG marketing newsletter, but you can simply go to your account page and unsubscribe again.

 

Has anyone tried this game? It's yet another take on modernizing OSR, which apparently has gathered a few enthusiastic players.

I've heard that it doesn't do anything new, but what is there, it's excellent. I've been feeling the itch for a dungeon crawl for quite some time now (all my parties have been playing narrative-heavy DnD5e/5.5 and it's becoming a bit stale tbh), so I wanted to master something different. Do you have experience with Shadowdark? Would you recommend it? Is there something I should pay attention to? Tips on how to run OSR?

 

They are the most precious thing I've laid my eyes on this year! I haven't met them yet but I'm enjoying the pictures.

 

cross-posted from: https://lemmy.world/post/41760506

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
1
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
1
Mokepon - Chapter 10, page 55 (h0lyhandgrenade.co.uk)
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/imaginarydragons@leminal.space
 

Technically not a dragon, but Pokémon is dumb.

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