AFallingAnvil

joined 2 years ago
MODERATOR OF
[–] AFallingAnvil@lemmy.ca 2 points 1 week ago (1 children)

I'd love to have more people on my ship but setting it to public doesn't do much and gods help me if I think I can swing pitching this game to my gaming group

[–] AFallingAnvil@lemmy.ca 1 points 1 week ago

The French actually automated their barbers back in the day, mind you it was pretty limited in style. But hey, all nazis love matching their Nazi buddies so "a little off the top" is a style we should ensure they wear!

[–] AFallingAnvil@lemmy.ca 2 points 1 week ago (3 children)

Man, you mentioning pirates online had a reboot was news to me. I played it for like an hour as a kid and always wondered how good it was. Long story short I mastered fishing yesterday and am enjoying the experience even if it did derail my entire day.

[–] AFallingAnvil@lemmy.ca 2 points 2 weeks ago

I'm just glad to see a man in the process of bettering himself even when easy, cop out, answers are everywhere. You're doing a hard thing but with that comes the knowledge that you're doing it right, no shortcuts.

I could say to be a better person for your partner or your son, but honestly most of all be a better man for /you/ because you deserve to know what a fulfilled life is like and feel safe and comfortable in the quiet hours.

The journey may never end, but it definitely does get easier and more enjoyable if you just keep growing from what came before. All the best to you!

[–] AFallingAnvil@lemmy.ca 1 points 2 weeks ago

Hey, happened to the best of us so don't sweat it, I'm glad you were excited to share some science so I'm grateful for that.

[–] AFallingAnvil@lemmy.ca 5 points 2 weeks ago (2 children)

Hey man, I'm glad you're able to have some honest introspection whatever the methods used to get there. Never be apologetic about sharing genuine emotions in a healthy way, life's too short.

I grew up in an angry household too, I was the primary inheritor of my abusive father's anger. My father lost his family because he couldn't control his emotions, and watching that happen is a big part of the reason I mastered my anger after some missteps in my youth.

You're not wrong in how you describe it, just being angry and letting loose is addictive in a way. I'm grateful I had people supporting me as I learned how to break the cycle, I hope you've got a support circle just as strong as mine was.

As for all you're going through and what your mom is dealing with, I'm sending you a big brotherly hug over the internet, I wish you nothing but the best. If you ever need someone to lend and ear and talk to, please don't be a stranger and drop me a DM.

[–] AFallingAnvil@lemmy.ca 1 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

What have we learned that's so mind blowing?

[–] AFallingAnvil@lemmy.ca 6 points 3 weeks ago

Still waiting to have a reason I own a PS5

[–] AFallingAnvil@lemmy.ca 2 points 3 weeks ago

How you like them apples?

[–] AFallingAnvil@lemmy.ca 5 points 1 month ago

And yet still more of a man than her current husband

[–] AFallingAnvil@lemmy.ca 2 points 1 month ago

Sighs wistfully If only Europe had responded that way to Columbus

 

Come one, come all! Got a game that's not AAA (or god forbid AAAA) but you loved anyhow? Welcome to show and tell. Talk about your favorite, why people should play it, and what you love most about it. And yes, I'm aware this may just be end up being 25 comments about stardew valley.

I want to start by recommending Kingdom, a series with relatively simple (but elegant) graphics and side scrolling tower defence style gameplay. It doesn't sound like much but the presentation encourages this beautiful sense of exploration of mechanics. Amos Roddy did the music, which tells you just how much I love the soundtrack I didn't even have to look up his name. There are a few games, but I specifically recommend Kingdom: Two Crowns as it includes co-op and has some nice style options (European, Japanese, and more comprehensive Norse DLC that changes more than looks)

If that's not your speed maybe you'd the better known Stanley Parable. I won't say much on it as it's a fantastically written experience I'd recommend to anyone with a pulse. The less you know going into it the better, and it's very accessible in terms of design because it's largely a (hilarious and witty) walking simulator.

Finally, I'd recommend the Mount and Blade series. Bannerlord is the most recent but it's predecessor, Warband is a very loved game too. Essentially this series drops you into a grounded medieval sandbox world as a character you define, then you just go play. Want to be a merchant and make all the money managing a bunch of stores and contending with the unrest and banditry caused by warring kingdom? You can do that. Want to /be/ that bandit raiding caravans? You can. How about the classic Lancelot experience of being a tournament fighting, seige winning, lady wooing, knightly machine? Absolutely. And better yet, when the king shafts you of that territory you really wanted to be granted you can just rebel and become a king in your own right (long term results and stability of your kingdom may vary by circumstance). It's definitely worth a peek if you haven't looked at any of the games in the series.

And that's what I've got today. Hope you guys have some fun recommendations, stories and anecdotes for trade!

1
submitted 2 years ago* (last edited 2 years ago) by AFallingAnvil@lemmy.ca to c/letstalkaboutgames@feddit.uk
 

As a beloved cult classic franchise, XCOM has been around a long time and seen many forms of gameplay. While I eagerly await XCOM3 with a fervor that would put half-life 3 to shame, I'd love to hear your thoughts, stories and future hopes for the franchise. Spoiler warning, obviously.

My personal favorite is probably XCOM2, if only for the sheer number of mods that allow me to customize a single character for hours (only for them to die on their first mission) and completely overhaul the challenges and theme of the game.

I started with the XCOM reboot, which was such a delightfully crunchy little game full of steroid abusers wearing armor made out of hastily repurposed fridges. I would later look at a retrospective of the series and appreciate that the reboot simplified inventory management and condensed the base building down to just one base, which meant you could enjoy the strategy side of things without it wearing out its welcome. Just a fondly remembered game experience all around.

The DLC for XCOM was very welcome as well, adding new toys to play with but only letting you have them if you got off your ass and stopped over watching every turn. It was a good change that forced me to be aggressive in order to get a giant stompy mechsuit or a team full of go-go-gadget soldiers. It definitely refreshed the game for a playthrough or three.

Then came XCOM2, which turned the formula on its head and left me stunned that I canonically lost the last game. This inversion of not responding to random strikes all over the globe but /being the one doing them?/ I was SO in. Even on launch the game was a blast but they came out with some seriously solid DLC.

War of the Chosen is the closest I've seen to the universally praised (and regrettably copyrighted) Nemesis system from Shadow of Mordor since that game came out, and they adapted it quite well to the style of the game. It rebalanced a few things, added new toys to play with, and gave you just another chance to have a massive wrench thrown into your plans to train up your all-rookie backup squad.

XCOM ~~2.5~~ ~~episode 1~~ Chimera squad. Honestly? I liked it. I think it should stay a side project, a spin-off I can happily say is part of the XCOM family but it isn't required reading to understand the rest of the franchise nor is it a massive experience you can't miss on its own merit. It's good for when you're itching for a change but still want some XCOM. Can't complain.

I love this series, one day I'll go back and try the OG if I can ever get over the controls. Until then I'll just stay here enjoying good company. So, what are your thoughts and experiences with the franchise (pre or post reboot)? Any legendary tales to share?

 

Lets kick this community off with some of the good stuff. I'll go first:

  1. Stars without Number - The first of many Kevin Crawford games I love, it's got excellent mechanics that can be easily extracted from the lore for homebrew purposes, but the lore is still pretty cool too.
  2. Godbound - Probably the most absurd-in-scope RPG i've ever run. Turns out that when your players are heroes of steel in a world of glass you can teach them valuable lessons about the unintended consequences of taking the easy way out.
  3. Star Wars FFG - Hard to run at first, it still has a certain appeal to me for the way it handles success and failure.
  4. Lancer: Crunchy mechs and a strategy layer that's quite fun to play. The non-combat stuff is relatively freeform too which encourages RP.
  5. Mutants and Masterminds - Last but not least, M&M comes with some caveats: Superheros are so much fun to make. Sure it takes a couple hours, but conceptualizing and building these characters mechanically is actually a ton of fun (protip: use herolab classic to build, its muuuuuuuch easier) The GM guide has some really solid advice on running hero stories of gold, silver, iron, and four color genres. What's more, the mechanics encourage acting like a comic book hero, so players /want/ to save the civilians even if the bad guy escapes because the game rewards them for it!

I could talk a lot more about these games, but this post is already looking pretty long. Tell me about some of your experiences and favorites!

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