416d6f6e

joined 2 years ago
 

Can't believe that GTNH is 10 years old! It has certainly came a long way from its humble beginnings! The 2.7 update is also one of the largest NH updates, adding many new machines (including more steam machines for earlygame QOL), new and rebalanced processing lines, new endgame content, new mechanics, new custom mods (including Sodium backport to 1.7.10 with shader support) and technical stuff, and much, much more! More details can be found in an update video by Aditya.

 

Playing Monifactory (Gregtech Modern for 1.20.1) and I couldn't help but notice how much bigger the veins are here. They are now so much thicker and the "in-between" ores now display a vertical pattern. In 1.12.2 CEu I remember the veins are usually only like 7 blocks thick (or I am having memory issues). I wonder if this is modpack settings or this is default GTM settings.

 

I've heard how the English translations changes and alters the dialogue in a way that their personalities actually changes quite a bit from what was suggested in Japanese. I want to know if you guys have such experiences with the localization, especially if you played the game with different language settings.

 

The server I play on doesn't have much logistics options (apart from intergrated dynamics and refined storage), so many people are relying on massive setups with Pipez. I've heard many people complain about the bad performance of Pipez, but I was unable to verify. Does anyone encounter TPS issues when using Pipez?

 

Yes, it is the OFFICIAL version

Here is the first page:

You can find out more on this reddit post, including email with one of the people who works on the official comic and a preview of a part of the script.

 

I can't believe 1710 is already 10 years old. I can't believe 2014 is 10 years ago. I can't believe I've been playing Minecraft for 10 years now (I joined around the 1.7.X era). I can't believe I entered primary school 10 years ago.

 

#FIXTF2 #SAVETF2

Valve I used to trust you as one of the few "good" video companies out there...

 

... or not, it's really hard to tell on servers that sees relativelly little action.

(the base in the image above is confirmed to be abandoned, it used to be a farm that supplies vegetables)

 

Some locos "escaped" (it was still powered on) from a station because the driver (totally not me) got ran over. I managed to find two of the same locos (not sure where the second came from) several km away from the station , and I managed to return them with~~out~~ incident (trust me totally nothing went wrong)

everything normal...

(don't mind me just some uninsulated IC2 wires)

aaaand the trains ran away again (managed to break the track at the next station, which coincidentally was the station where I'm supposed to return these rainbow locos)

Finally, after an hour of "very smooth progress", I finally accomplished the task of moving 2 locomotives from one place to another! With~~(out)~~ incident, of course

 

from the modpack supersymmetry

 

Hello, I was experimenting with tekkit 1.2.5 but I have encountered a problem with Nuclear Control, so the wiki told me to download another version. However, the original link on the ic2 fourms is no longer working, so I'm asking if there are any alternative or backup downloads of that mod.

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