this post was submitted on 20 Oct 2026
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[–] iocase@lemmy.zip 29 points 3 days ago (1 children)
[–] mHtt@lemmy.ca 4 points 3 days ago* (last edited 3 days ago) (1 children)

happened in the 80's with over saturation of shitty titles. Nintendo had to invent a seal specifically because of too many shitty games. Other companies developed their own methods of verification (Gabe Newell famously is an ex Microsoft employee) ID literally creates the .bsp file type. NOBODY else had this technology or access

The result was: innovation. in the years following the 80s game crash after we got classics like Mario 64, Half life and Doom.

[–] mojofrododojo@lemmy.world 3 points 3 days ago

while the 80s crash did lead to nintendo tightening up restrictions to the nintendo NES platform, gabe didn't invent the bsp - that's Henry Fuchs and Bruce Naylor.

everyone had access to bsp tech because it was literally a standard printed in Computer Graphics: Principles and Practice.

Gabe came along later, licensed the tech ID built on top of all that, and that's where Half Life comes from.

The links you assert aren't there.

[–] minorkeys@sh.itjust.works 72 points 4 days ago* (last edited 4 days ago) (34 children)

This is just how capitalism work in general. Imagine how many amazing ideas don't see the light of day because the creators know the markets will steal it, fuck them over, introduce a worse version to the world and then bin it when it has no more value. Capitalists are thieves, plain and simple and AI has newly empowered them in the software sector.

[–] catlover@sh.itjust.works 4 points 3 days ago

this is how microsoft works

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[–] thingsiplay@lemmy.ml 39 points 4 days ago (10 children)

Don't let them take the overhand. Showcase your game for the fans. There will always be people copying or pirating your work. Keep doing the stuff you do and it will pay off (hopefully). Look at Zelda, its copied so often, yet it does not matter for the original. There are so many racing games, each of them is like a copy from another. Same for fighting games. Yet fans are fans of the originals and games are still good.

I don't think its a good idea to not showcase your game, because someone can copy it.

[–] wyldrstallyns@lemmy.dbzer0.com 8 points 4 days ago (1 children)

Sadly, their investors do not seem to share your confidence. 🥲

[–] thingsiplay@lemmy.ml 5 points 4 days ago (12 children)

I don't think that was a decision by their investors.

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[–] john117@piefed.jmsquared.net 4 points 3 days ago

this is a bad idea imo. until it hits the market and it's ready to be paid for, someone with more resources WILL take your unique idea

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[–] KeenFlame@feddit.nu 14 points 3 days ago

Yes and that is you, the studio and publisher that thinks creating games is a factory for making money for the investors and publishers.

But it is not.

It was always art

[–] mrbigmouth502@piefed.zip 2 points 2 days ago

I'd say bring back Steam Greenlight, but given how many people are OK with AI sludge, I don't think that would have the effect I'd want it to.

I think Steam should put a moratorium on genAI use until they can figure out how to manage it better. An outright ban would be even better still, but I'm not sure how well that would go over.

[–] YetAnotherNerd@sopuli.xyz 17 points 4 days ago (2 children)

Okay, so some games are more susceptible to this. No Man’s Sky. But half of the glory of Balatro is the weird jokers. Or on a story-based RPG, all the writing. Or a doom-like, the levels. It seems like what makes it less cloneable is the human touch.

[–] justdaveisfine@piefed.social 14 points 4 days ago

True, I don't think the clones reach the height of what they copy - But they certainly muddle the space.

[–] starelfsc2@sh.itjust.works 4 points 3 days ago

I saw an indie game that was basically a cafe manager sim and it's sad to me that 90% of that game could absolutely be instantly cloned with AI, not the dialogue but every one of the systems the dev spent so much time on.

[–] greedytacothief@lemmy.dbzer0.com 9 points 3 days ago (1 children)

They can only copy some things, what makes your art special is that you made it. People can feel that. Also it's moonlighter, it's not like it's a super unique game in the first place.

[–] Toga77@lemmy.world 11 points 3 days ago (1 children)

Can't trust your average person to see the difference.

This is not good for creators.

[–] joeschmoe@lemmy.world 5 points 3 days ago* (last edited 3 days ago)

Unfortunately true. The average person seems to be decently happy with vibecoded slop, whether is games or other applications. Just look at how people are all over these hella vibecoded game recomps or PS5 emulators. They are going crazy for them. They have no principles in that regard, they just wanna mindlessly consume, consume, and consume.

I wouldn't touch that shit, out of principle, and who knows what godforsaken code these vibecoders had AI hallucinate, I would not want to execute this on my PC, maybe my worst enemies'.

[–] Doomsider@lemmy.world 6 points 3 days ago* (last edited 3 days ago)

Computer gaming is going to evolve into something new. The writing is on the wall. Give it a couple more years and a kiddie script coder will be able to recreate pretty much any game from scratch. I think games are going to become more collaborative and the AAA game studios are going to lose their asses because they won't be able to adapt.

[–] MonkderVierte@lemmy.zip 7 points 3 days ago

Shovelware gets harder to sell? I'd count that as a win!

[–] spacegoat@lemmy.world 5 points 3 days ago

I’m tired

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