this post was submitted on 15 Sep 2026
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t's certainly been a journey for Valve. A week prior to the Steam Frame's launch, we spoke with two engineers at Valve about the project: Joy Lyons, hardware engineer, and Jeremy Selan, software engineer. The memory crisis and the price were a big part of that conversation. From that chat, we can confirm that Valve had aimed for a lower price point than the one it's launching the Frame for today.

Here's Lyons on the memory crisis:

"We set out to design this hardware with one particular price in mind, but we've made choices to make sure that we're making a product that is choiceful, that people can purchase, they can upgrade with different features later. But we wanted to make sure we had a base product with really great performance. Then that price target shifted due to the ongoing RAM crisis around the world."

Lyons also said that forecasting for the cost of certain components used in the Steam Frame is an ongoing challenge.

Not exactly boding well of the Steam Deck 2.

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[–] newthrowaway20@lemmy.world 132 points 1 week ago (72 children)

I'm ok with it Valve. I might not be able to pick one up right now but it doesn't mean I'm not interested. Just please don't give up on FEX-EMU. That to me is the true value proposition of all this.

[–] jagermo@feddit.org 29 points 1 week ago (1 children)

That and i really hope it is as open and upgradeable as the steam deck. Valve bought a lot of my good will with the choices for the deck, i hope they don't meta everything up

[–] DudeImMacGyver@kbin.earth 13 points 1 week ago

Yeah, my experience with the Steam Deck is why I am even considering this despite the price.

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[–] recklessengagement@lemmy.world 71 points 1 week ago (3 children)

I am still picking one up as I just want a headset with good Linux support that won't spy on me. I'm coming from an OG Vive, so it should still feel like a big upgrade.

[–] tehbilly@lemmy.dbzer0.com 9 points 1 week ago (1 children)

I'll absolutely pick one up unless I get backlogged hard like I did with the machine.

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[–] Die4Ever@retrolemmy.com 40 points 1 week ago (1 children)

I wonder what that price was. According to https://pcpartpicker.com/trends/ 16GB RAM seems to be up by about $100 to $150, 256GB SSDs are up by about $75 to $100. So probably the price they were at last year was around $849

[–] NekoKoneko@lemmy.world 27 points 1 week ago* (last edited 1 week ago) (1 children)

All semiconductors are up because the same fabs make it all.

Further, hardware producers are likely starting to look at the "new normal" of ever-increasing prices as a reason to be extra conservative on pricing, because pricing for this moment sets them up to have to increase the price if costs continue to rise, turning customers off even more.

I suspect it was $500-600.

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I'll get one, eventually, but it's a big purchase. It'll probably be a next year sort of deal. I kind of figured the original price was around $750 for the entry level version, they would have probably had a 512 version but that would create a problem of segmentation of already expensive hardware. Thanks by the way, Sam Altman. Why don't you go hump a black marker won't ya?

[–] panda_abyss@lemmy.ca 20 points 1 week ago

Yeah. This sucks.

I was hoping for a new generation of hardware but I do t feel like it’s worth it at current prices.

It feels like a large expense for a step sideways.

[–] DarrinBrunner@lemmy.world 17 points 1 week ago (2 children)

It's not that prices are too high, it's that wages are too low.

Here's a two things that will greatly improve this situation, unions forcing higher wages, and taxing the filthy rich till they're no longer billionaires.

When prices go up and wages remain the same, the rich get richer and the poor get poorer.

[–] garretble@lemmy.world 30 points 1 week ago (4 children)

I mean, it's both, right?

We all agree wages suck shit, but my company bought 64GB of RAM for our laptops last year for about $200 each, and right now that same stuff is, what, $900?

Both things can be true at once.

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[–] inclementimmigrant@lemmy.world 20 points 1 week ago (1 children)

Have you not been paying attention to the semi-conductor and memory market? Prices are absolutely too high due to AI at this point and is part of the issue of why this and every other thing that uses a electronics is expensive as all heck. There's a reason why my 64 GB of ram I bought for 110 dollars is now 500 bucks.

Wages and taxes are a whole other topic that while also true, is a whole other discussion outside of the release price of a VR headset.

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[–] Shayeta@feddit.org 16 points 1 week ago (5 children)

What I don't understand is why didn't they release a "Steam Frame Lite" that is just the VR headset without the onboard computer. It would be cheaper, lighter, and still fit most users.

[–] pressanykeynow@lemmy.world 16 points 1 week ago (2 children)

Because it will take a year and a billion dollars to design, will still cost more than Quest since they won't subsidize it and nobody will buy it?

[–] datavoid@sh.itjust.works 11 points 1 week ago (3 children)

nobody will buy it

If it's a Valve product, it's going to be sold out

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[–] Railcar8095@lemmy.world 8 points 1 week ago

Yes, but putting everything aside, why not? /s

[–] kuberoot@discuss.tchncs.de 13 points 1 week ago

I presume it's the onboard computer that does the camera processing for tracking, and managing the wireless stream when streaming. They'd need to get a supply of cheaper chips that can still keep up with the processing, alongside less RAM and minimal storage, and develop a cut down system image that cannot run games and only does tracking and streaming. Unless you want a wired steam frame, I guess.

Which is all feasible, but it would take work, and then you'd get to manufacturing another variant, maintaining another version of firmware/software, how many people would go for it. And I have the impression Valve is already having trouble procuring enough hardware as is.

[–] AI_toothbrush@lemmy.zip 11 points 1 week ago

You need the whole setup for streaming. You could maybe save ram ny using 8 gigs instead of 16 but at that point its just better to have one sku. From ltts review it seems like the hardware is used pretty heavily even when streaming the games.

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[–] Dettweiler42@lemmy.dbzer0.com 15 points 1 week ago (3 children)

I'm going to have a bit of a hot take, judging by the comments here. $1k is exactly what I expected when they made the announcement that it was in development, and it's what I put aside for it. Would it be nice if it cost less? Of course it would. However, $1K is what the Index cost, and I would consider the Frame to be a substantial upgrade as a solid, daily driver headset.

As an HTC Vive adopter, ordering an ergo kit sounds par for the course for VR. You usually don't need one unless you plan on playing for 4+ hours, so I expect the Frame will feel similar in that regard. Since I like flight sims, I plan to get the head strap or fabricate one.

As for people complaining "it only has one game", you clearly haven't been paying attention on Steam. There is a massive library of dedicated VR games, as well as a plethora of "pancake" games with VR support. Most games on the Meta store are also on Steam, as well.
My go-to games are Hotdogs, Horseshoes, and Handgrenades; Elite: Dangerous, DCS, Derail Valley, Pavlov, TribeXR, Beat Saber, Pistol Whip, SUPERHOT, Assetto Corsa, Battle Zone Gold, and a VR mod for MechWarrior 5. I'm planning to get some QoL mods for Skyrim VR and Fallout 4 VR and giving those a run.

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[–] iamthetot@piefed.ca 9 points 1 week ago

I also wish that, Valve.

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