this post was submitted on 19 Jun 2026
31 points (94.3% liked)

Art Share🎨

7895 readers
114 users here now

This is a friendly community for everyone who wants to share their art with the world! Everyone is welcomed 🎨

Please visit https://lemmy.world/c/artmarket as well! This is a community for artists to post their portfolios and announce availability to take commissions, as well as get visibility for Ko-fi, Patreon, and other funding for art activities.

Rules

AI Art: While we appreciate AI generated art, there are more appropriate communities to post that type of art to. Please keep posts to non-AI generated art only. This rule includes AI art that was then manually manipulated (e.g. drawing on top of something generated by AI).

NSFW Policy: Nudity and suggestive content has always been a part of art, but it may be something that some users don't wish to see or cannot view in certain circumstances (e.g. at work). If your work contains nudity or suggestive content, please mark it as NSFW. Work that contains nudity or suggestive content that is not marked as NSFW will be taken down. As long as the NSFW tag is used, we welcome nude or suggestive subject matter. If you aren't sure if your work is NSFW or not, just ask yourself, "Could I look at this at a typical office job and not get into trouble?" If you're still not sure after that, you should probably mark it as NSFW just to be on the safe side.

Spam: Please do not spam this community. Self promotion is fine if you just want people to be aware of your work, but blatant attempts at spam will result in the past being removed and possibly a ban. If you aren't sure if what you are posting is spam, please contact the moderator first.

Conduct: Be nice, and don't be a jerk. Constructive criticism is OK, but don't be mean. Encouragement is always welcomed.

founded 3 years ago
MODERATORS
 

It's been merely two months since I pivoted from digital drawings (some of which I shared with this community) to a hyperfocused tinkering with 3D modeling in Blender (mostly designing a CharMorph humanoid model, changing it extensively while also sculpting and adding assets such as wings and dress), and this is my first successful sculpting of an entire new character, as well as my first successful rigging that didn't rely on CharMorph or similar ready-to-use character libraries (other than Rigify and its Bird metarig for the armature, which I had to modify in order for it to match the sculpture).

I was missing a (preferably free) owl model for my esoteric scenes (the owl is meant to be alongside the aforementioned humanoid model in my scenes), and every free model I could find available online didn't seemed fitting for the kind of symbology I'm working with; other owl models, perhaps slightly better fitting to the specific symbology I was seeking, were paywalled models, so I ended up throwing it all up and trying to do it myself (which I intend to release publicly as a CC0 project).

As a trivia, I started with the idea of sculpting a Great Horned Eagle-Owl (Bubo virginianus), but I ended up pivoting to a Megascops (specifically, this one who was one of my main visual inspirations), as Screech-owls felt somewhat easier for me to sculpt than eagle-owls. Well, even though a Bubo would be better to my scenes, it still fits the symbolism.

Another trivia: notice her eye pupils, they can dilate (morphable via Shape Keying; because both eyes share the same mesh, changing the morph will affect both eyes, although in real owls the pupils can dilate differently across both eyes depending on whether there are direct light shining onto one of them).

There's a lot I still feel I need to improve, especially the texture (my detail-oriented side looks at this result and can't help but notice the bizarre similarity with a racoon or possum, given the way I painted the face texture), the UV map (there are some seams due to my specific parameters for Smart UV Unwrapping; my potato laptop can do 4096px textures, but I try to make it easier for it and stick with textures up to 2048px, downscaling to 1024px when I feel it's too heavy to work with, but this leads to pixel seams), as well as additional rigging bones for the metarig (especially the eyelids, as IRL owls can and do blink).

Suggestions are welcome!

#arsritualistemplii #3dmodeling #blender #3danimation #owls

top 1 comments
sorted by: hot top controversial new old
[–] yakko@feddit.uk 2 points 2 weeks ago

This is strong work for just two months into animation. Looks cool, kind of gives me retro CRPG vibes, with modern resolution and image quality, that is!