this post was submitted on 27 Oct 2026
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[…] about some Celeste game-feel tricks. I don’t think that we invented any of these techniques, but they are important parts of the moment-to-moment experience of Celeste.

  1. Coyote Time
  2. Jump Buffering
  3. Halved-Gravity Jump Peak
  4. Jump Corner Correction
  5. Dash Corner Correction
  6. Semi-Solid Popping
  7. Lift Momentum Storage
  8. Wide Wall-Jump Window
  9. Even Wider Super Wall-Jump Window
  10. Stamina Refunds

You might have noticed a pattern! All are centered around widening timing or positioning windows, so that everything is fudged a tiny bit in the player’s favor. I think that this is a big reason why Celeste can feel kind even though it’s very difficult — it wants you to succeed.

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[–] Hexorg@beehaw.org 0 points 1 week ago

I was just talking about platformers today saying how crash bandicoot and somewhat old PS1 controller gave me an aversion to platformers after trying to make a jump for 30 times.