this post was submitted on 25 May 2026
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@Zeoic You are both correct. Chess was chosen as an early problem domain for work on first-order logic-based programming. That certainly was considered AI. People really interested in chess later abandoned logic programming in favor of brute-force, highly parallel special purpose hardware. That was not AI.
“Expert systems” (I hate that term) are application area of “Pattern-Directed Inference Systems” (PDIS). Rule-based systems are just one type of PDIS. For example, “Constraint Satisfaction” is another powerful AI technique often used in resource optimization and scheduling systems.
Notice my use of past tense as well as Zeoic use of past tense. I said chess was AI as you stated. Zeoic denied that chess was ever AI.