this post was submitted on 29 Dec 2024
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I agree 100%, parrying is the way to go with combat like this though I wish for a bit more of a balance between parrying and other things that this game doesn’t quite hit. Still when it works, it works well.
As for difficulty it’s not that I find the enemies easy per se, it’s that I find the game loop easy and kind of dull. Those problems I don’t expect a harder difficulty to fix. For instance I fought Owl for the second time and the tedium of that with his high damage convinced me pretty well that the difficulty wasn’t the issue. Enemies in this game are already extremely deadly so harder must be like playing a no hit run right? Lol