this post was submitted on 26 Apr 2026
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Tldw: piracy is a service problem. If you have a product that's not available in your local language, but the pirates localise it days after release instead of months, and at a much better quality too (and without all the crappy drm that forces always online etc), that's a game developer/distributor/... problem, not a piracy problem.
I also recall (not in this vid though) gaben (or maybe someone else?) saying something about piracy actually increasing sales of games, as a form of demo or try before you buy (for good games anyway lol). I know I've done that, pirate a game when I was a poor student (no sales money lost because otherwise I just wouldn't have bought it) and then bought it on steam years later and never played it there, just because I believe the devs deserve it.
There were reports, but I never looked into it to check if the articles just made it up without reading the document or if there is some truth behind. Also I have no idea how trustful the document is, nor if its specific to EU. Here is a related article https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy-doesnt-hurt-game-sales-may-actually-help/ linking and talking about the document https://cdn.netzpolitik.org/wp-upload/2017/09/displacement_study.pdf . I leave the links here for anyone wanting to dig deeper into this subject.
Nice, thanks for the links! I do think it's hard to measure as you inherently have no good metrics for how often something is pirated