this post was submitted on 13 Apr 2026
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[–] krisevol@lemmy.zip 1 points 6 days ago (3 children)

Unless they have servers or update or any kind of labor/cost behind them.

Single player locally hosted games sgould be buy once and never again, and most are. I not actually sure i know of one that isn't.

[–] iamthetot@piefed.ca 18 points 6 days ago (2 children)

No, the point of the Stop Killing Games initiative is to make games buy once, be playable forever somehow. If a game releases that is dependent on server infrastructure, the studio should have an end of life plan. That could look like many things, including releasing the tools necessary for anyone else to spin up a server.

[–] Klear@quokk.au 2 points 6 days ago (1 children)

Yeah, but that doesn't actually include games like, say, World of Warcraft. You can only buy monthly subscription. You are told it will run out in a month and you will need to pay again to play. It's not the greatest model, but it's not the same things as games where you pay once, without being told the game is going to shut down or when, then it suddenly becomes unplayable at a random time when the publisher decides to kill it.

[–] Grimy@lemmy.world -2 points 6 days ago (3 children)

Paying once and having the game shut down a year later, and paying the same price but a little once a month and having the game shut down a year later is the same. I don't get this thinking at all.

[–] iamthetot@piefed.ca 10 points 6 days ago

Stop Killing Games initiative has been targeting what they consider a winnable legal case, not necessarily the best ethical one. So, as the other poster said, they are not targeting subscription based games as much or at all on the basis that those are up front about the fact that your access is lost without a subscription.

I do, personally, wish to see all games playable forever but I fully understand why they are strategizing the way that they are.

[–] Omgpwnies@lemmy.world 7 points 5 days ago

The WoW example is a little different from a subscription standpoint in that the server is a arguably major part of the game itself. The content you see, your character's data, world events, etc. all happen server-side. WoW is a lot more than just some netcode to get clients talking in a one-shot.

That being said, if Blizzard were to sunset WoW, then it should also be required to provide a way to self-host a server and a client update to connect to third party servers without needing to modify game files.

I'm not even saying they need to open-source it or make it free, just make a server application available.

[–] Klear@quokk.au 5 points 6 days ago (1 children)

In the second case the publisher is upfront about it and you are told this is how it will work when you pay. The first case is basically fraud, where you're paying for something on the assumption you'll be able to keep it and then it gets destroyed.

In the end it boils down to which practice can be reasonably attacked on legal grounds, not necessarily how predatory it is.

[–] Grimy@lemmy.world 1 points 6 days ago

Fair point, I didn't think of it from that view point.

[–] warm@kbin.earth 4 points 6 days ago (1 children)

No, all games should release server binaries (and the game for free if it's a subscription model) after they close down. Same for free-to-play or whatever, we should have the right to archive games.

[–] krisevol@lemmy.zip -1 points 6 days ago
[–] a4ng3l@lemmy.world 4 points 6 days ago (2 children)

Can you even play Minecraft locally if Microsoft shuts down their authentication servers nowadays ?

[–] TheWeirdestCunt@lemmy.today 6 points 6 days ago

Yes you just don't have a skin in game, that already happens if you try to play without an internet connection