this post was submitted on 17 Feb 2025
0 points (NaN% liked)

rpg

4855 readers
2 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 3 years ago
MODERATORS
 

As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Shyfer@ttrpg.network 0 points 1 year ago (1 children)

Ya I think he's said something about replacing that advice with node-based adventure design or something, but this article by itself has helped me improve tons of mystery scenarios by itself that I think the advice works as is.

[โ€“] sbv@sh.itjust.works 0 points 1 year ago

Good point. Node based design works particularly well for mysteries.

I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.