this post was submitted on 05 Dec 2025
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Isn't that the fork where their selling point was "non-woke Godot" that has been mostly just a laughing stock for the community? Or am I mistaking it for something else? Not implying that it's still the case, it has been a long time since I saw it.
Last time I checked, (which was probably a year ago or so), they were mostly just pulling upstream changes without much development, aside from replacing some keywords. I'm curious, do you know what did they change or add? Honest question, haven't followed any of their development.
If that's their selling point, I guess I don't need to check them out
And it has added nothing the devs put in since the last 3 months hahahhaha.
Don't use Redot. It's an abandoned rage fork.
Redot is the non developed fork of Godot, with now... less features than Godot.
It was also created by basically queer hating fascists, whose angle is how Redot is not political actually, which they explain in a like 10 minute video about how nonpolitical it is, going over all the politics they don't like.
... They also do not even know how to pronounce Godot, thus they are basically pronouncing Redot wrong.
God-oh, Goh-doh, thats how you say Godot. Its name comes from a famous Beckett play, 'Waiting for Godot'.
Sorta like Django, the t is silent.
But of course, these people are literally uncultured, and think its Go-dot, thus Re-dot.
Whoah whoah whoah, keep your politics out of my game engine, buddy.
Things such as? I went searching and only found the drama, that they're trying to make their own engine, and that somebody made a fork of Redot as well.
If they don't like Godot (and if add-ons etc don't help) a fork probably won't address that. I'd sooner believe some web engine (less setup, perhaps easier systems) or framework (if they don't mind lacking an editor, also easier to work with bindings) might be a better direction at least for starting out.
Some options might also make sense if they're interested in a particular language, or even a particular type of game.
some options off the top of my head (minus some that were already mentioned)
GDevelop (web+flowgraph) recently added 3D
Pygame (Python)
p5.js, Tic-80 (javascript)
Wick Editor (also JS, but also more of an animation thing / Flash-like)
WASM-5 (many bindings)
LibGDX (Java)
Luanti (LUA, block-based games)
Also there's Gamefromscratch who has covered many options like this, including a per-language YT playlist.