this post was submitted on 06 Sep 2025
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[–] kerrigan778@lemmy.blahaj.zone 0 points 9 months ago (2 children)

They do if the DM says they do, y'all get way too hard for the rules as written.

[–] Karjalan@lemmy.world 0 points 9 months ago (1 children)

Yeah, the people that do rules as written, or follow a book for a campaign to the letter, to hard often end up taking the fun out of it.

My first ever campaign I was an outlander ranger with high survival. We started in a swamp and it was written "pass survival check, if fail, roll to go in a random direction". I somehow failed 7/8 rolls with +7 (bad luck). We spent the whole session going round in circles and ended up further away from our objective than we started.

I felt awkward/stressed, and the others just felt bored/frustrated.

Chatting with more seasoned players afterwards they were like "yeah, that shouldn't be how it normally goes, but it's not your fault, DM should have a fail safe for stuff like that. First rule is 'is it fun'. Just cause the campaign says 'do x' doesn't necessarily mean you should if it's not fun for anyone"

[–] ShaggySnacks@lemmy.myserv.one 0 points 9 months ago

That's why I really enjoy the "fail but" or "success except" mechanic were even failing still advances the plot. Maybe you get lost however stumble upon something that can help with the objective.

[–] Graycliff@ttrpg.network 0 points 9 months ago

Not to mention which game you're actually playing.