this post was submitted on 26 Jun 2025
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[–] Draconic_NEO@sh.itjust.works 9 points 1 year ago (2 children)

Linux has many performance benefits over Windows on the count of there being much less bloat and unnecessary garbage included but also SteamOS has the extra benefit of running games and apps independently in gaming mode with little to no background processes, kind of like how games run on a Console. Background apps and the Desktop do chew up resources which won't be used by the games.

[–] MonkderVierte@lemmy.zip 7 points 1 year ago (2 children)

Nah, more like, Linux has better process scheduling, better CPU scheduling and better I/O scheduling.

[–] Vanilla_PuddinFudge@infosec.pub 13 points 1 year ago (1 children)

I'm sure the lack of constantly running ai spyware has a little to do with it.

[–] halcyoncmdr@lemmy.world 5 points 1 year ago (1 children)

Don't forget the difference in legacy software support. The answer to legacy support on Linux when an update breaks something largely being, "just don't update then, and maybe they'll fix it". Meanwhile Windows will run just about any 32-bit application designed for Windows all the way back to the 90s that you throw at it.

The Linux community at large swings wildly between being extremely welcoming and helpful with figuring out how to fix a problem you run into as a new user, or completely useless and actively hostile with a superiority complex only rivaled by rich narcissists.

[–] MonkderVierte@lemmy.zip 4 points 1 year ago* (last edited 1 year ago)

Talk about whataboutism.

Backwards-compatibility was until Windows 8.1 a selling point. Now, old games run better in Wine on Linux than on Windows compatibility mode.

And on Linux, that's what Appinage and Flatpack are for. Or in worst case a VM, but that's for both sides.

[–] Sylvartas@lemmy.dbzer0.com 2 points 1 year ago

Yep, the Windows compositor is actually a pretty big resource hog all things considered. Plus it fucks with frame pacing