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Morndur is an asynchronous storytelling RPG: players submit free text — a few sentences, an action, a rumor, the weather turning — and at 20:00 CET an AI game master reads everything and packs it into one illustrated chapter of a continuing dark-fantasy serial. It never publishes anything on its own: no submissions, no chapter. A single voice is enough; with many, the engine has to sweat, weaving clashing intentions into one coherent plot.

Things that turned out harder than the writing model itself:

  • Fairness. One loud reader must not dominate a chapter. An audit counts how much page-time each cluster of intents got versus how many voices backed it, and the chapter regenerates once if it is skewed.
  • Continuity. Characters persist across chapters with secrets and beliefs; the world tracks unresolved hooks ("loose threads") and pays them off chapters later. Keeping a dead character dead is a database problem, not a prompt problem.
  • Illustrations. The image model kept adding crowds of distant figures to empty establishing shots, and hands grew extra fingers. There is now a vision judge that scores every image and rejects retries up to three times.
  • The boring 90%. Making a nightly unattended pipeline survive timeouts, partial failures and its own retries without ever publishing a half-baked chapter — that took longer than everything else combined.

Stack: FastAPI + Postgres; the writing model, image model and vision judge all run locally on my own hardware. Free, no account, and the story only moves when someone writes: https://morndur.com/

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cross-posted from: https://programming.dev/post/50836220

Bevy Game Engine Visually Explained

A visual tour of how Bevy helps you compose complex, emergent games from small independent systems and a data-driven architecture.

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cross-posted from: https://lemmy.ml/post/46903245

https://x.com/valvesoftware/status/2051695149026353424

"Steam Controller ran out faster than we anticipated, and we hate that not everyone who wanted one was able to get it. We’re working on getting more in stock and will have an update on expected timeline soon."

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