IndieDev

260 readers
1 users here now

A place for indie developers to discuss game development

founded 2 years ago
MODERATORS
1
 
 

This is a space I created for indie game developers who are coming here from reddit and want a space to migrate too.

2
 
 

Hi, I’m a solo indie developer, and I just released a small project called ECHO CITY: BLACKOUT.

It’s an audio-only noir experience built around darkness and sound: static, rain, interference, and hidden transmissions.

The idea was to make something minimal, tense, and atmosphere-driven, where the whole experience depends on listening closely.

There are no visuals to guide you - just the signal, the noise, and whatever is waiting in the dark.

Here it is if you want to take a look: https://sontayo.itch.io/echocityblackout

I’d be glad to hear any thoughts or feedback.

3
 
 
4
 
 
5
 
 

This is my entry to my SNES Style Graphics Jam #2. I was surprised by how much people enjoyed the game, so I'm sharing it around. Its a small narrative experience, and its rough around the edges. But it has a strong emotional narrative that I think people gravitated too.

Follow the child around as he lives the same day over and over again as you slowly piece together the pieces.

6
 
 
7
 
 
8
 
 

This is 75% for vibes, its not fully functional and I got to add more information bits.

Also I forgot how finicky Unreal's 3D widgets are.

9
 
 

Hello fellow indie developers! 👋

I am currently developing A Survival Game, a chaotic 2D survival experience that combines cards, choices, strategy, and permadeath. The core idea is simple: every decision has consequences, and the chaos is part of the fun.

In my latest update, I introduced a new twist:

The bunker can now be invaded by a strange creature known as the Blat Choice 🦀.

These crab-like creatures roam back and forth relentlessly, adding pressure and unpredictability to survival runs.

I also shortened the map, improved visual feedback and performance, and polished animations to make gameplay more dynamic and engaging.

📌 You can check out the game here: [https://danielgamedev14.itch.io/a-survival-game]

I would really appreciate feedback from other devs, especially regarding:

How well the new creature design works in terms of gameplay tension.

Thoughts on balancing chaos and strategy in survival-based games.

General impressions on performance and pacing.

Thanks for reading, and I’d love to hear your thoughts! 🙏

10
 
 

The client had a vague idea that revolved around a fox sitting on a leaf. Their next games will be more spooky in nature (in a cute and whimsical way), so they would like the design to reflect that.

I came up with a few concepts and they really liked this one, since it incorporated everything that they were looking for.

I’m available for new projects! Feel free to visit my portfolio at https://johnery.com/ or message me through email at contact@johnery.com

11
 
 
12
 
 
13
 
 

It's a simple game where you abduct as many cows as you can while avoiding getting spotted by humans.

The client wanted the cover to be inspired by retro arcade games such as Space Invaders.

I’m available for new projects! Feel free to visit my portfolio at https://johnery.com/ or message me through email at contact@johnery.com

14
 
 
15
 
 

This is just a mock up where I was manually driving the camera.

I'm trying to figure if this is the right direction to go and if I should keep angling towards this 'noir' style.

16
 
 
17
 
 
18
1
submitted 10 months ago* (last edited 10 months ago) by JohneryCreatives@lemmy.world to c/indiedev@lemmy.world
 
 

I designed this logo and splash screen for a client's game called Grass. It's a cozy game with Palm Spring vibes where you mow grass with a mower.

They wanted something simpler and more artsy based on the screenshots that they provided.

I'm available for new projects! Feel free to visit my portfolio at https://johnery.com/ or message me through email at contact@johnery.com

19
 
 
20
 
 

... I had 5 notable issues flagged. Some of them decently simple, others problematic to fix.

Here are all the ones I got flagged on (poorly summarized) in case you want to keep an eye out for them:

  • Resolution is set and saved per device (correct) but UI, Inventory, and Dialogue UI scale is synced to clouded save file. This means setting a larger UI on the SteamDeck yields a larger UI on the desktop with the same save (probably not what you want)

  • Game uses first gamepad assigned, so if you use an external controller to the SteamDeck, the built-in controls aren't recognized. (Or at least in my case, are recognized as a local splitscreen player)

  • Clicking on the edit name option within the character editor doesn't automatically bring up the on-screen keyboard.

  • There is no default gamepad binding for switching cameras.

  • Screen resolution is stuck on Steam Deck's native resolution and cannot be changed. (This is technically ok)

21
 
 

They don't look quite right but they're getting there?

22
 
 

[Devlog] Arcanetable Holiday Update: Multi-Selection, Enhanced Search, and More!

Hey /IndieDev! 👋

I’ve been working on Arcanetable, a playtesting app for tabletop games, and I’m excited to share our latest update! 🚀

This release introduces some major improvements:

  • Multi-Selection Tools: Drag-select, Ctrl/Command/Shift-click, and hotkey support for managing multiple cards at once.
  • Enhanced Search: Now includes card faces and supports multiple search terms for faster results.
  • Smoother Interactions: Improved drag-and-drop, better performance, and updated table aesthetics for a more polished experience.
  • Command Palette: Quickly access commands with Ctrl+Space, Ctrl+K or Cmd+K.

Check out the full devlog and demo video here: Watch on YouTube

I’d love to hear your thoughts or answer any questions about the development process. Feedback is always welcome! 🙌

If you’re curious, you can also join the community:
🌐 Website
💬 Discord

Github

Thanks for reading, and happy developing! 🎉

#indiedev #gamedesign #tabletopgames #devlog #gamedev

23
 
 

Itch.io Now has Generative AI Disclosure Tagging (and requires it for Assets)

Developer Update

Itch.io projects have a new "Generative AI disclosure" field. Projects that don't comply will no longer be indexed on Itch's browse pages after a grace period.

@indiedev@lemmy.world

#Itchio #GameDev #IndieGameDev

24
 
 

You can download it for free on the Unity Asset Store!

25
 
 

cross-posted from: https://mastodon.social/users/Berin/statuses/113027253770992933

Submissiones open: NOVELASIA - SEA Visual Novel Showcase 2024

NOVELASIA is an upcoming event on YouTube celebrating visual novel games developed in Southeast Asia!

If you are a SEA-based VN-dev, you can find more info and submission forms here:
https://southeast-asia-game.fandom.com/wiki/NOVELASIA/_-/_SEA/_Visual/_Novel/_Showcase/_2024

The deadline for submissions is on Sunday, 22th September 2024.

@renpy

#GameDev #VisualNovel #VNDev

view more: next ›