Cities: Skylines

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A community-led subreddit for the city builder franchise developed by Colossal Order, including both Cities: Skylines and Cities: Skylines II.

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The original was posted on /r/citiesskylines by /u/LytuInGame on 2025-11-12 19:25:21+00:00.

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The original was posted on /r/citiesskylines by /u/Spartan448 on 2025-11-12 18:46:47+00:00.

Original Title: Faith Street is the only route from my residential area to my industrial district. Adams Street just goes to the highway. Can anyone else spot the design flaw I am only just now seeing after 20 hours on this save?

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The original was posted on /r/citiesskylines by /u/Sad_Strawberry5073 on 2025-11-12 09:47:50+00:00.


Hey ,

I’ve been building my city and I’m kinda stuck on this — do you usually keep all your industrial areas in one big zone outside the city, or do you spread them out between neighborhoods?

I feel like having one big industrial district makes traffic easier to control, but it also looks ugly and far from everything. On the other hand, spreading smaller industrial zones across the map might reduce delivery times but could mess up traffic inside the city.

What’s been working best for you guys?

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The original was posted on /r/citiesskylines by /u/Nitraus on 2025-11-12 02:26:59+00:00.


Hi all! I wanted top share a recent made I made entirely by hand: Piscatquog Bay

This map tells a story - dotted with drumlins, isthmus, and peninsulas, this map was carved by glaciers (inspired by my previous map, Boston, MA.)

But beyond telling a story, I wanted to recreate a realistic bay like terrain hand built for Bridges and Ports.

My favorite aspect of cities are how they are constrained by water. This map is filled with deep lakes, shallow marshes, wide rivers and winding streams, tidal bays, a deep ocean, and islands dotted all around the map. Want to reclaim land? Have tiny villages connected by ferries? This map's for you!

This map was made for you to play, how you want.

I was tired with unrealistic maps that were already filled with roads, highways, ports, etc. Where's the fun in that? So this map is simple: two starting areas, two small highway connections, one train line, and custom map tiles. After that, it's up to you - build how you want!

Let me know of any feedback.

https://preview.redd.it/8afdcxq7kq0g1.png?width=2560&format=png&auto=webp&s=929c8af7959dc47bdd76bd86c623bcb16c852d2a

https://preview.redd.it/o40latq7kq0g1.png?width=2560&format=png&auto=webp&s=6e3bb41ecc2b99b405800c61e7ac16313c205e08

https://preview.redd.it/skd09vq7kq0g1.png?width=2560&format=png&auto=webp&s=09a0790916ecbe392425fdcf8012a8b6c1a2bdd6

https://preview.redd.it/7xuvfvq7kq0g1.png?width=5484&format=png&auto=webp&s=3879e3501fe42ad25e1122aa732f89227f85c1d4

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The original was posted on /r/citiesskylines by /u/FemaleAssEnjoyer on 2025-11-11 21:52:46+00:00.


Over the course of the free weekend, I had the opportunity to play for ~10 hours, and I thought I'd share my thoughts and perspective as a brand new player jumping in blind (no guidance outside of the in-game tutorial).

(Posting this again, since my screenshots didn't upload properly in my last post.)

Background

I've never played a city builder/simulator before. I've heard about SimCity, but never played any of those titles growing up. For the past decade or so, I've heard a lot of good things and universal praise about Cities Skylines being a modern, spiritual successor to the beloved SimCity series, but I've never tried it.

In general, I do love simulation/management games, but my experience is limited to RCT2, Planet Coaster, Planet Zoo, and Jurassic World Evolution 2.

When CS2 released, I was very excited and thought it'd be a perfect opportunity to try out a city sim, but was disappointed to hear a lot of negative reviews and feedback, particularly regarding performance as well as a lack of content compared to CS1.

At present, being under the impression that the game is now in a better state than at launch, I thought the free weekend would be the perfect opportunity to try it out for myself and see if my system could handle it.

My Experience

I started by creating a new city in Normal mode, following the in-game tutorial. I think the tutorial is a good starting point to introducing new players to a high-level overview of most of the in-game systems/mechanics/general gameplay loop. Having said that, it quickly became apparent that there is a lot of depth to this game, and the bulk of learning and familiarizing will come with time and experience.

I learn best by doing, so I decided to start a brand new city (Normal mode, again) to try and apply and reinforce the basic principles taught in the tutorial.

As you can see from the screenshots, I more or less made things up as I went (insert Moon Knight "Random Bullshit Go!" meme). I started my initial approach by building a landfill in one corner of the map, a water pump on the corner of the map, upstream of the water flow, and a sewage output at the other corner of the map, downstream of the water flow. I built some windmills to generate power, and placed them downwind of the airflow (I didn't realize this, but placement of the windmills matters a lot - in some parts of the map, they will not be able to reach 100% power generation, so I made sure to put them in a spot where they'd fully generate the power they were capable of). I also tried to put my industry zone near the edge of the map, so that no one has to live too close to the noisy pollution.

I realize that this is still a tiny town, but even after reaching ~6k residents, I wish that my infrastructure had been a little more organized and well-thought-out.

Overview of my town

Residential zones

Oops! All agriculture!

Perfectly normal pedestrian group crossing?

Education district (High School + Elementary)

Residents enjoying their scenic view of the town landfill + ore mine

Oil industry island

Commercial zone in the middle of the town

Long street going through the center of the town

Thoughts

  • 🖥️ CS2 pushed my PC (7800X3D + RTX 4080 + 32GB DDR5 6000) to its limits, but the performance wasn't nearly as bad as I was expecting it to be, especially considering the very demanding 5120x1440 resolution
    • I didn't mess with the graphical settings too much, but I did enable DLSS on the Balanced setting and left the quality settings on "High."
    • I would say the game averaged around ~60FPS, which felt good. That being said, I'm sure performance would slow to a crawl with an actual, sizeable city population, so I would likely need to adjust my settings in the future!
  • 🧠 As I played, I kept learning more and more new things, and I had the constant, recurring thought: "Next time, I'll plan/do/place XYZ differently!"
    • It became hard to resist the urge to start over and do things "better," but I committed to growing this first city as much as I could, to see how far I could develop it.
  • 🚗 I feel like the cornerstone of this game is built around roads, streets, and traffic
    • Because zones are based off of streets, I need to learn which streets are best suited for which districts, and how to utilize the available real estate to its full potential.
  • 🚦The biggest obstacle I ran into was traffic and congestion
    • There's a learning curve here that I'm eager to explore, and it quickly became apparent that, no, adding long highways throughout the town is not the ideal way to route traffic.
    • In fact, replacing some of my longer streets with highways quickly broke a lot of my infrastructure due to highways not inherently including power/water/sewage out-of-the-box 😬
  • 🚜 I was really interested in specialized industries
    • I definitely went overboard with my wheat/crop industry, because I ended up producing hundreds upon hundreds of tons of wheat, while my town was only consuming a tiny fraction of that.
    • I understand that excess production is exported and sold to neighboring/external cities, but it's not clear to me exactly how much income my specialized industry produces (I couldn't find it anywhere in my financial statistics overview).
    • This made it difficult to determine if it was worthwhile to produce and export so much excess product, and I definitely used up a lot of tile space/real estate that probably would have been better utilized for other zones (you'll noticed that I also found some land rich in minerals, so I purchased a tile and built a mine covering the entire heat-map). Is this worth the opportunity cost, and the tile upkeep cost? I'm still not sure 😂
  • 🏠 Another obstacle I ran into was being able to keep up with the constant demand for housing
    • Of all the zones I painted in my town, the vast majority were for low-capacity housing (because that's what was most in demand)
    • While I wanted to keep industry zones on the outskirts of town, I wasn't sure what was the best way to balance/distribute the other zones (residential, commercial, office)
    • This resulted in me attempting to distribute residential zones around a centralized commercial/administrative district
    • I'm positive there are much better ways to plan and optimize the layout, but this is the best I could think to do with the time I had
  • 🗺️ Once I had nearly taken up all of the available space within my map tiles, it became difficult to strategize expansion
    • If I bought more map tiles to the east, do I relocate all of my industry to the new borders? Do I leave the industrial zones where they are, and build residential districts on the other side?
    • I wasn't sure whether it was better to continue expanding directly off of my existing tiles, or whether to purchase distant tiles and start another small town further away, to reduce congestion?
  • 🙂 I really appreciated the resident happiness meter tooltip
    • This helped provide some basic guidance and direction regarding areas for improvement
    • I found it difficult to reconcile the happiness measurements with direct feedback given through Chirper. Residents would often complain about things that weren't at all reflected in the happiness tooltip
  • 🚌 I messed up my public transportation
    • Mostly as a means to try and reduce traffic congestion, I invested in a Bus Depot
    • I fundamentally misunderstood how to run a bus line, assuming this system would simply start working by adding bus stops throughout town
    • After allowing public transportation services to drain my finances for an embarrassingly long time, I noticed that there were no actual buses in use, and it took me an equally embarrassing amount of time to figure out how to add a bus line route to link all of the stops
  • ⏱️ The simulation runs more slowly than I expected
    • There were times when I needed more funds to build more infrastructure and service buildings, but I was hesitant to loan too much money.
    • After a while, initially worried that the town would quickly descend into chaos, I finally began to feel comfortable running the simulation at 3x speed, so that income could be generated more quickly and I was spending less time sitting and twiddling my thumbs
  • 🐛 I didn't run into many bugs
    • From what I could tell, the I only issues I were able to n...

Content cut off. Read original on https://old.reddit.com/r/CitiesSkylines/comments/1oumqs6/first_impressions_from_playing_over_the_free/

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The original was posted on /r/citiesskylines by /u/Minecraftchest1 on 2025-11-11 20:45:59+00:00.

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The original was posted on /r/citiesskylines by /u/Menelaj03 on 2025-11-11 18:57:52+00:00.


I was genuinely surprised to see that the recent Free Weekend for CS2 only seemed to boost the peak player count by about 5,000.

https://imgur.com/gallery/cs2-player-count-free-weekend-DFUKcGg#GbJQ1O6

What do you think is the reason for such low interest for this game among new players? Has CO's handling of the post-launch period and console delays damaged the trust too much for a simple free weekend to overcome?

Like many of you, I want this game to have the massive content library and longevity of Cities Skylines 1. The core question is: beyond general bug fixes, what fundamental feature, or the Asset Editor, better performance on mid-range PCs, or a complete simulation overhaul—must Paradox and CO deliver to make new players finally choose CS2?

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