Blender

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Blender is an awesome open-source software for 3D modelling, animation, rendering and more.

founded 2 years ago
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After quite a lot of backlash following the Blender announcement that Anthropic would become a Corporate Sponsor, the Blender Foundation released a statement from Francesco Siddi, the Chairman of the Blender Foundation.

Siddi explains that Anthropic will no longer become a full sponsor, instead the funding will be given to the Blender Foundation as a plain single donation all at once. So Blender will still receive a funding boost, without Anthropic's name being attached to them in any way it seems. They said that "Anthropic has been informed and supports this decision" noting that "Like all Blender donations, it will be spent on core activities for the Blender project, supporting human-driven development, art, and creativity".

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if you are interested in texturing inside blender, i've made a video about texturing in 'layer painter' addon. its a sci-fi banner, which was created for the godot game 'x-fact'.

https://makertube.net/w/cjct3pwmdTA7zh5e3yEEUu

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Today, the Blender Foundation released Blender 5.1 as a major update of this powerful, free, open-source, and cross-platform 3D graphics software for GNU/Linux, macOS, and Windows.

Highlights of Blender 5.1 include hardware ray-tracing enablement for AMD GPUs by default through HIP RT, improved GPU rendering performance by up to 10 percent on various benchmark scenes, and a new F-Curve modifier called “Gaussian Smooth” that allows non-destructive smoothing of F-Curves.

For Linux users, Blender 5.1 adds support for opening windows without decorations on Wayland by using the–no-window-frame argument, removing the dependence on the libdecor client-side decorations library for Wayland clients. Also, Blender now uses TBB_MALLOC_PROXY for memory allocation on Linux

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The Blender Foundation released today the beta version of the upcoming Blender 5.1 series of this powerful, free, open-source, and cross-platform 3D graphics software for GNU/Linux, macOS, and Windows.

Blender 5.1 promises to enable hardware ray-tracing by default for AMD GPUs through HIP RT, improve GPU rendering performance by 5-10% on various benchmark scenes, and add support for opening windows without decorations on Linux via the--no-window-frame argument, removing the dependence on LIBDECOR for Wayland.

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Blender, the free and open source 3D creation software has pulled in another major supporter, with Netflix now funding future development.

Announced on the official Blender website, the Blender team noted it will go towards general core development, to continuously improved content creation and tooling for individuals and teams working in media and entertainment-related workflows. Everyone benefits from this since Blender is completely free - awesome news.

Netflix have joined as Corporate Patron, the highest level membership for companies. This means at a minimum Netflix will provide Blender with €240k a year.

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As part of the many different year-end benchmarks on Phoronix, over the holidays I was curious about how far the Blender 3D modeling software's performance has evolved over the past few years. So in looking at the CPU rendering performance I ran benchmarks of the major releases since Blender 3.0 through the recently released Blender 5.0.

Blender 5.0 released in November with many enhancements. As part of various year-end benchmarking comparisons on Phoronix I freshly re-tested from Blender 5.0 back to Blender 3.0 major releases on the same system.

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The Blender 3D modeling software could enjoy better macOS support with better cross-platform code paths thanks to in-development work for leveraging KosmicKrisp for Vulkan API usage on macOS via Metal.

Blender has been making good progress on its Vulkan acceleration for the viewport rendering as an alternative to OpenGL. Blender 5.1 is aiming for Vulkan by default on Windows and Linux systems.

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While the Blender 5.0 3D modeling software is being released next month, there is already exciting changes to look forward to with Blender 5.1 in the new year. Beyond AMD HIP-RT ray-tracing by default in Blender 5.1, this follow-on Blender release is also planning on enabling Vulkan API support by default.

During this week's Blender Viewport and EEVEE meeting, the developers reaffirmed plans to switch to Vulkan by default for Blender 5.1. Blender 5.1 stable is expected in mid-March while now through early February is the alpha period followed by the month long beta period.

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modeled by me in blender

Rendered in evee with different lighting conditions, sun turned off: birdhouse at night

sun turned on

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submitted 10 months ago* (last edited 10 months ago) by Sunshine@lemmy.ca to c/blender@sopuli.xyz
 
 

Please support the initiative of Stop Killing Games!

EU Petition.

UK Petition

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The upcoming Blender 5.0 3D modeling software application is introducing High Dynamic Range (HDR) display support on Linux when making use of Wayland -- no X11 support for HDR -- and Vulkan graphics accelerator.

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  • My profile picture is the low resolution 50x50 pixel animated version of this scene
  • I used the default cube, inset its faces, deleted them, and used the solidify modifier on it, to create the green "scaffold" cube.
  • I put a rotating animated cube inside it, with a glowing blue material.
  • used sun to throw a rotating shadow on the red floor.
  • rendered in cycles renderer.
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Started working on this 2 years ago as a bit of a Covid project. Got another fellow to do physics and other non-graphics stuff. The model is about 40% done, with the major chassis and bodywork done, including most of the rigging. The engine, interior and other bits and bobs remain.

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Wasn't any content here yet, so I figured I'd share this relatively simple project overview about how to make a real camera in Blender.

Disclaimer: This is not my video. Just found it interesting.

https://www.youtube.com/watch?v=YE9rEQAGpLw