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founded 3 years ago
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In order to ensure the long-term sustainability of my OSS projects, I will be commercializing AutoMapper and MediatR.

What Will This Look Like?

The short answer is "I don't know exactly". I'm working out those details now and will share them when I figure it out.

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Dev containers are pre-configured, isolated environments that allow developers to work on projects without worrying about dependencies and configurations. They are particularly useful for trying out new technologies, as they provide a consistent and reproducible setup.

The containers are docker containers.

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Cysharp libraries (cysharp.co.jp)
submitted 1 year ago* (last edited 1 year ago) by Kissaki@programming.dev to c/dotnet@programming.dev
 
 

Working together with Cygames to push the limits of performance of both server-side(.NET) and client-side(Unity) C# through open source.

GitHub https://github.com/Cysharp

  • MemoryPack: Extreme performance binary serializer for C# and Unity.
  • MagicOnion: Unified Realtime/API framework for .NET platform and Unity.
  • ConsoleAppFramework: Micro-framework for console applications to building CLI tools for .NET.
  • MasterMemory: Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
  • ZString: Zero Allocation StringBuilder for .NET and Unity.
  • UniTask: Provides an efficient async/await integration for Unity.

The libraries look very interesting.

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These services run on Azure compute and are primarily .NET based.

[.NET Aspire] lets us find all of those minor issues locally, and removes much of the need for full deployment to do our basic hookup validation.

.NET Aspire also automates emulator usage for Azure dependencies out of the box

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.NET Metrics (developmentwithadot.blogspot.com)
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