Keep it up! It looks cool!
Game Development
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Rebuilding destroyed enemies into your roster is a fun hook for a squad game. Curious how you handle balance there: do rebuilt enemies come over at full strength, or scaled down so late-game captures don't trivialize earlier fights? Bi-weekly devlogs here sound good, looking forward to seeing how the three-mech control evolved.
Linking the patch notes in the first post back is a good way to restart. Question on the rebuild loop: when a mech comes over at the enemy's level, does it keep the loadout it had in that fight, or does it arrive stripped so you still have to spend items on it? The stripped version gives each capture a cost, which might matter more once enemies start getting upgrades on higher difficulties.