this post was submitted on 19 Feb 2026
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this shuts down rumors that bethesda will move to unreal engine for ES6

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[–] Hadriscus@jlai.lu 7 points 2 months ago* (last edited 2 months ago) (1 children)

If they go for a small-ish hand-crafted world, this is probably the best tool for the job. I don't really care for loading screens when I enter/exit buildings..., I care for a compelling narrative within an amazing world, something I haven't seen since Morrowind.

Also please revamp your animation system

[–] aksdb@lemmy.world 3 points 2 months ago (1 children)

We are not talking about a scenario where they only had 2 years to pump out new content so they had to work with what they had. That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.

[–] mnemonicmonkeys@sh.itjust.works 1 points 2 months ago (2 children)

That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.

1: They were making games in that time, just not Elder Scrolls

2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games

3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you're doing right now

[–] zarkony@lemmy.zip 1 points 2 months ago (1 children)

I feel like we go through this every time Bethesda releases a game. Yes, every other engine is just as old. I'm sure there's some ut99 code still in unreal, and maybe some quake code in source 2. The difference is those other engines already work pretty well, and have improved over time. The creation engine is still somehow just as janky every time, and somehow still has bugs dating back to skyrim or oblivion. I want to believe they can fix it, but their track record does not inspire confidence.

[–] mnemonicmonkeys@sh.itjust.works 1 points 2 months ago

The creation engine is still somehow just as janky every time

As someone who's played all of their mainline games since Skyrim, this is an outright lie.

They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.

SSE is significantly more stable than LE, especially if you're modding. And Starfield actually held to their claims of being their leadt buggy release to date.

It's pretty clear that all you know about what's going on with Creation Engine is just parroting the memes.

[–] aksdb@lemmy.world 0 points 2 months ago

They were making games in that time, just not Elder Scrolls

Yeah, one of them being Starfield. Which wonderfully highlighted how much they limit their own creativity. They had to shove their ideas into the severe limitations of their stack making the game the mess it is.

Could be they simply didn’t give a fuck, but I doubt it. They likely invested a lot of time into bending the engine and it still doesn’t bulge nearly enough.

If their engine has so much cruft that even with multiple years of development they can’t make it do what they want, it’s apparently a tech debt nightmare and should be reworked completely.