Star Citizen

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This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.


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DigThat32 with a 6min video covering various fixes and workarounds for issues in 4.9. Some fixes may have worked for others (but aren't necessarily guaranteed to fix it for you):

Retrieve Arrow for ship greyed out:
Check another kiosk, or get in the elevator with some rando heading to their hangar. When you get teleported out your hangar should be streamed out with no marker, check the kiosk again.

Error 19000 or infinite loading:
Try verifying files. Try a DNS Flush.

Items replaced with tons of fire extinguishers:
Report to issue council. No known workaround

Can't see stats for crafted items:
Equip the item to see it's stats.

Landing Services unavailable:
Wait a few seconds, close, try again -> Try landing closer to center -> try landing on the center -> store and bring it back up -> hop servers (or use a different pad).

For all of these: Alt+F4 and rejoin.

  • Missing cargo at a location
  • Missing Starmap
  • Severe Framerate Drops
  • Stuck in repositioning
  • Unable to see marker for ship (lost at glaciem ring

Ship is not getting stored:
Get back in ship, request takeoff and attempt to fly away. You'll get repositioned and the ship will be stored.

Vehicle Loudout Manager (VMA) Unable to equip or make changes to loadout (doesn't stick):
Resynchronize your system clock

Note - Syncing your clock can fix a number of other issues such as:

  • Error 19005
  • Errors retrieving a recently destroyed ship
  • Hostile Base/Landing Pad Turrets
  • Unable to save changes on character creation
  • Inventory glitches
  • rubber handed items
  • uncluckable buttons
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cross-posted from: https://mastodon.social/users/massivelyop/statuses/116970494598277611

Star Citizen readies its annual Ship Showdown voting event as two CIG execs vanish from the company roster 🔗 massivelyop

Star Citizen readies its annual Ship Showdown voting event as two CIG execs vanish from the company roster🔗 massivelyop.com/2026/07/23/sta#StarCitizen #MMORPG


Edit - adding this important piece of context:

It’s unclear whether these two have fully left the company, as Noizy points out both Buffett and Jones’ LinkedIn and social media haven’t stated as much, but that hasn’t stopped followers of the project for speculating.

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Link1603 posted on spectrum asking about Arena Commander and the rentals that used to be free.

TheDJBuntin-CIG responded that an update is coming with specifics for which ships/vehicles/weapons will be free to rent as well as ships that were previously not available for rent.

Click for response/details

Hi All!

Thanks for bringing this to my attention - this was indeed not intended.

An update is being pushed to the AC Shop Service now. I go into more detail below.

Our intent is for one vehicle of each role listed below to be available in Arena Commander for free.
The following vehicles will be free once the service update is live:

  • Fighter: Aegis Gladius
  • Multi-crew: Anvil Paladin
  • Racing: Mirai Razor
  • Gravlev: C.O. HoverQuad
  • Heavy: Crusader C2 Hercules Starlifter

You'll also still have a free stock Tank and Gravlev for game modes for these. (ie Grav Race & Tank Royale)

Behring are also sponsoring Arena Commander this season, featuring some of their ballistic weapons for free across the module:

  • Behring S-38 Pistol
  • Behring BR-2 Shotgun
  • Behring P8-SC SMG
  • Behring P4-AR Rifle
  • Behring FS-9 LMG
  • Behring P6-LR Sniper Rifle

Reminder to check out Single Weapon Elimination each patch to get a hands on with new weapons and gear!

When the service updates the following vehicles will be available for rent, where they weren’t previously:

  • MISC Hull B
  • RSI Aurora Mk2
  • RSI Hermes
  • RSI Apollo Medivac
  • RSI Apollo Triage
  • RSI Perseus
  • RSI Salvation
  • DRAKE Clipper
  • DRAKE Golem OX
  • Greycat MDC
  • Greycat UTV
  • Kruger L-22 Alpha Wolf
  • Anvil Paladin
  • Esperia Stinger
  • Grey's Shiv

AC rentals now also persist across patches, reminder that you can "Extend Rental" to keep them longer.

I also want to reiterate that we are not a fan of the rental system in its current state, whilst that menu being Flash does limit things somewhat I will be investigating quick ways to improve the system for 4.10, one example being having a much longer initial rental period. For now my team is primarily focused on supporting the PU & SC1.0 with some pretty cool and important features (Transport, Radar/Scanning, Instancing and soon Freight Elevators & Hangars) but I will be reviewing some of the top issues in AC and seeing if there’s anything we can do to make the experience better.

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Dates: July 29th - Aug 12
Rewards:

  • Watch for 4 hours: ATLS Foundation Fest Livery
  • Subscribe to participating channel: Banu Lockbox Replica
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Values on the Ship Matrix page now synchronize their values with what's currently available in-game and should no longer get out of date.

https://robertsspaceindustries.com/en/ship-matrix

Click for quote from Freyja-CIG

Hello everyone,

The RSI Ship Matrix is getting a long-awaited update.

Back in June, Evocati members got an early look at ship specifications pulled directly from the game. Starting today, that update is live for everyone.

No more manual transcription lag. No more specs drifting out of sync patch after patch. What you see on the site now reflects the currently published Live build. When a ship's stats change in-game, the Ship Matrix will reflect it.

We know many of you have been waiting for this one, and we're excited to finally put it in your hands. Let us know what you think - we'll be keeping a close eye on your feedback.

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Looks like Spectrum got an overhaul. CIG is looking for feedback.

Some images from the post showing before/after:

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submitted 2 months ago* (last edited 2 months ago) by Griffus@lemmy.zip to c/starcitizen@lemmy.world
 
 

On my first install of Fedora the LUG tool made the game install and run perfectly. However, I had to wipe my computer and reinstall Fedora again. After that, the game crashes during download of the game. The pre flight checks are all good, the launcher installs and runs perfectly, but it downloads the game for a few seconds before closing down. The progress stays, so with enough patientsI will be able to download it all, but I am unsure how stable the game will run by then. There are no troubleshooting tips and tricks on this kind of crash on the LUG wiki either. Anyone have any idea on what I could try to fix it and make the game playable again?

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Danverus with a 14min video on which ships can fit the Basher.

Perseus - fits, but awkward.
C2 - Easily fits
Ironclad - can fit at least 4
Polaris - can fit 4 in the upper bay and at least 2 in the lower bay (easier with crane removed).
Idris - plenty of space to fit a lot (no specific number) can also fit 1 in the lower MPUV bay with the help of a second player to close the doors.

According to video comments it fits easily in the Carrack as well.

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An extensive Q&A with the Musical Composer of Star Citizen Pedro Macedo Camacho, by YT channel 'Beyond the Verse'!

Definitely a worthwhile listen, with some golden nuggets, lol.

My favourite snippet is at 21:18, where Pedro explains the suuuuper open & vague "guidance" that CIG provides for some of his composisition, specifically the musical composition with 'Bloom' |

"Sometimes there's a bit of help, but so far... I usually ask for a bit of music guidelines, and they don't really give me much... I think it's on purpose to make me "creative". It's honestly harder on me because I think... I really have a blank page in front of me, and I really don't use any references in front of me, apart from the visuals that I have at the time" ... "I remember, for 'Bloom' planet in Pyro {SIC} they just say "Make it Inspiring and Beautiful.!

That really goes to show how much of the musical awesomeness is truly attributable to Pedro and his team.

The interview is from ~10 days ago, but is tragically underviewed.

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Wakapedia-CIG

7.6.2026: 4.9 Hotfixing - Goal for HOTFIX channel to open later today for client side testing

We are currently building a new 4.9 HOTFIX to address the top 5 client crashes, multiple issues with loading screens displaying, hitmarker feedback, VR fixes, Wave Scane faction of the player showing “Unavailable”, drag and drop for ammo magazines and consumables/throwables not working, as well as multiple exploit fixes.

We did some work on the 19003 issue that some players were getting to resolve this issue on LIVE

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submitted 2 months ago* (last edited 2 months ago) by QuadratureSurfer@piefed.social to c/starcitizen@lemmy.world
 
 

The full list is way too long to include here. If you're curious about anything specific, MrKraken seems to have a very comprehensive list.

I'll drop a quick highlight of his "Annoying Fixes" since those will probably stand out to most.

Annoying Fixes

Some of the biggest annoyances of recent patches have had some potential fixes, including using jump tunnels, they should now correctly deposit you at the destination and not back where you started. That bloody fuel notification is now fixed, sort of, it might still appear when you respawn, but there’s a check in place to clear it now.

Docking has proved far more reliable on PTU after several fix attempts and requesting ATC at a location that supports hangar landing should now correctly assign landing over docking

Double hangar doors at rest stop stations has been fixed, Stanton gateway which has constantly had a blocked large hangar was all clear to leave again on PTU.

Ship cleanup has been tweaked to be more aggressive in Nyx spawn stations & Grimhex, with there now being a 5 hour allowed idle time before getting deleted.

Several Onyx facility related fixes, including Jorret Dossier contract blockers.

Airlocks & loot are once again working in Pyro’s contested zones

Edit: grammar/typo

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Bish, bash, bosh! The elusive Grey’s Market lights up its blow torches once again to weld into creation a new over-gunned, aesthetically challenging light fighter, held together by a rope and a prayer.

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4.9 is now Live.

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SCTools - Escape pod concept art (files.mastodon.social)
submitted 2 months ago* (last edited 2 months ago) by QuadratureSurfer@piefed.social to c/starcitizen@lemmy.world
 
 

cross-posted from: https://mastodon.social/users/ToolsWiki/statuses/116924587318772876

StarCitizen escape pod concept art starcitizen

#StarCitizen escape pod concept art starcitizen.tools/Escape_pod

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Silvan-CIG:

Hey everyone!
This time there aren't many VR changes for 4.9 as we are busy with other things so I'll post the few changes here instead of making a new thread:

  • VR Keybinds like Theater Mode Toggle, Tracking Reset should work now everywhere unless they are explicitly blocked. For example you can use them now during loading and in the frontend which was not possible before.
  • 3D Eva Direction Markers (in fact it was broken even in 2D, so now it should work again)
  • Screen-fading directly on the backbuffer so it also works in VR
  • Updated OpenXR from 1.0.50 to 1.1.60
    • Implemented XR_EXT_VIEW_CONFIGURATION_VIEWS_CHANGE_EXTENSION_NAME. This means if you use SteamVR and change the resolution in the SteamVR settings it updates now in realtime in the engine!
  • Stereo Cursor Updates:
    • Fix invisible cursor in ships with a radar
    • Stereo cursor fully body aligned so it doesn't move anymore with external forces like water or trains, elevator
    • Restrict cursor to g_headtracking_hmd_cursorMaxViewAngleDeg (default: 40 Degrees) so it no longer can get lost so easily. If you don't like this behavior just set a very high number for this cvar to restore the old behavior.
  • In EVA always force EHACM_DirectOffset as it was causing weird rotations otherwise (only relevant if GroundedLook is active)

Note: The VISOR Toggle is broken at the moment but will be restored with a hotfix soon. When this happens the Visor can also be toggled on desktop as many people requested.

Thanks for your time and fly safe o7
Silvan-CIG

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Video originally posted by Draal Iskaldür and then reposted by Pedro Camacho.

https://xcancel.com/DIskaldur/status/2036716736641159369#m

Tap for some background info by Draal Iskaldür

A quick recap for those who don't know the story of "Pale Blue Dot" 🙂

The famous “Pale Blue Dot” image was taken in 1990 by the Voyager 1 spacecraft, from about 6 billion kilometers (3.7 billion miles) away from Earth.

The idea came from Carl Sagan, who convinced NASA to turn the probe around for one final look back before it left the solar system. His goal was to show Earth as it appears from the vastness of space.

In the image, Earth is just a tiny, faint blue dot, barely visible, suspended in a beam of sunlight.

This perspective deeply moved Sagan.

He saw it as a powerful reminder of both the fragility and the apparent insignificance of our world on a cosmic scale and at the same time, its unique importance as the only home we know.

This reflection later inspired his famous text in the book Pale Blue Dot (1994), calling for humility, responsibility, and a broader perspective on human conflicts.

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cross-posted from: https://mastodon.social/users/ToolsWiki/statuses/116918924923345070

Happy Birthday to Mariko Muranaka, acoustic/electric cellist who worked with Pedro Camacho on the #StarCitizen music starcitizen.tools/Mariko_Muran

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Tap for full patch notesWakapedia-CIG:

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12218630pinned

Yesterday

Star Citizen Alpha Patch 4.9

Alpha Patch 4.9 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.9.0-PTU.12218630

  • Audience: All Waves
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Recco Battaglia Repeatable Missions (reputation sped up for tonight)
  • Vehicle Hit Marker Updates
  • Behring CQ7 Bullpup Rifle
  • Vehicle Cleanup Updates
  • Vehicle Weapon Balance Pass
  • Valakkar Behavior Updates

Known Issues

  • PU - Armor / Clothing / Inventory Rework - "Right Click > Equip" does not function if a paper doll slot is occupied
  • PU - Nyx - StarMap / Locations - QV Breaker Stations can be traveled to anytime at Nyx without RCD missions active
  • PU - Ship Battles - Missions / Locations - Escort - Hangar doors are not opening for the ship that needs to be escorted
  • PU - Ship Battles V2 - EscortShips - Mission Content / AI - Escorted ship does not Quantum Travel away or Go to the Hangar after neutralizing the AI ships in the mission location
  • PU - Commodity Kiosks - Multiple Locations - "Failed" error appears when buying RMC from Commodity Kiosks

Features & Updates

Vehicle Armor Hit Feedback
Audio for vehicle armor hit feedback is now fully implemented and playing correctly

ASD Facilities
Valakkars added to areas throughout the ASD facilities, providing an additional creature threat


Combine C-788 S4 Cannon Balance

  • physical damage reduced from 1200 to 1090 per shot
  • armor penetration distance reduced from 12.24 to 2.24
  • fire rate delay increased from 40 to 50 RPM

VR Feature Test Updates

  • Stereo cursor is now fully body-aligned and no longer shifts position when affected by external forces such as water, elevators, or trains
  • Fixed stereo cursor being invisible when hovering over radar UI elements
  • Fixed a performance issue caused by an optimization that was submitted in a previous PTU build

BUG FIXES

- Fixed 2 Client Crashes
- Fixed 2 Server Crashes

  • Potential Fix: Contested Zone airlocks in Pyro not cycling correctly (follow-up fix addressing temperature and atmosphere edge cases)
  • Potential Fix: Unable to drag, drop, or click items when looting an external inventory using the FPS loot interface
  • Potential Fix: Patrol Ship Battles mission not triggering a failure state when the protected ship was destroyed, leaving the mission stuck with no way to complete or fail it
  • Potential Fix: Players getting stuck inside the cockpit of certain ships after a collision
  • Potential Fix: Juvenile Valakkars not moving away from the player after submerging, causing them to resurface directly on top of the player
  • Potential Fix: Yormandi Eye displaying "Marok Gem" as its name when tractor beamed instead of the correct item name
  • Potential Fix: Ships disappearing when landing at or departing from Levski hangars (additional fix: missing condition check identified)
  • Potential Fix: Interaction prompts appearing offset from the object the player is looking at when the object is near the edge of the player's field of view

Additionally, something not in the patch notes that was pointed out on Spectrum by 'WhosButWhyTho':

I don't know why it was not included in the patch notes but hitmarker visuals have significantly changed as well, they are now much smaller and cleaner and the pinball machine audio is gone, there's still more of them than I'd prefer but overall a good change.

Tap for image comparisonNew changes:

What it used to look like:

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Message of the day
2 hours ago
☁️ (Waka's Day) We are not planning on a new 4.9 PTU build for today. We are currently testing a new 4.10 Instancing/SoO build for a potential timed Evocati only tech-preview this afternoon.
☁️ (Tysdagr) A new 4.9 PTU build is now available for all backers! VERSION 4.9.0-PTU.12180844 | Bugfix and Issue Discussion
🚀 Star Citizen Alpha 4.8.3 is now on the LIVE environment! 4.8.3 LIVE Release Notes . | 4.8 Hotfix Central

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Thanks to njmill for taking this on, we now have native support for the Tobii Eyetracker 5 on Linux. It also includes some specific features for integrating with Star Citizen, although this should be able to work with other games as well.

There are manual install instructions in case your distro is not supported by the install script.

This public tree contains the current working runtime path:

  • Native Linux USB/TTP reader for Tobii ET5 gaze and in-band IR frames.
  • MediaPipe-based head pose in the live dashboard.
  • Stock Star Citizen Tobii DLL compatibility services.
  • Live head pose and gaze delivery into Star Citizen's native Tobii mode.
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6-7min video by MrKraken reviewing the new combat armor clothing.

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Pegasus-class Escort Carrier (files.mastodon.social)
submitted 2 months ago* (last edited 2 months ago) by QuadratureSurfer@piefed.social to c/starcitizen@lemmy.world
 
 

Cross posted from https://mastodon.social/users/ToolsWiki/statuses/116861830418426431

The #StarCitizen Pegasus-class Escort Carrier is the Empire's premier small carrier, capable of supporting the operations of up to 32 starfighters far from friendly supply.starcitizen.tools/Pegasus

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Tap for summary from /r/starcitizen #sc-news discord bot:AI Content
➣ 4.9 initiatives, comms calls, and new NPCs for upcoming missions and locations.

AI (Features & Tech)
➣ Super Heavy Armor NPC fixes and fixing human AI issues like shooting at targets they couldn’t see.
➣ Various additions to the Apex Valakkar like area constraint/avoidance, laser and EMP attacks, attack switching, and surface sound detection. The Yormandi getting stuck in Reactions was also fixed.
➣ Flight AI updates for fleeing behind objects and counter-chasing behaviors, though these are not currently in the PU

Animation
➣ The Animation team worked on both the upcoming mission-giver Recco Battaglia and the Apex Valakkar. Both Recco’s physical location appearance and comms calls were worked on.

Art (Characters)
➣ New armor, mission rewards, and updates to the Nine Tails gang.
➣ Work continued on StarWear.
➣ The Concept Art team progressed with a new combat armor.

Art (Ships)
➣ UK ships team finished out the Railen and Tyilui before resuming work on another Grey’s Market ship.

➣ The Anvil Liberator is progressing thanks to Anvil kit pieces from ships like the Paladin and Asgard.

➣ More artists have moved onto the RSI Galaxy with the Alien Week ships now finished out

➣ Two new ground vehicle variants are progressing fast, with one having passed both whitebox and greybox reviews while the other is approaching whitebox review.

Four unannounced ships also progressed:

➣ The first, a new fighter, has passed its whitebox review and is being further refined in greybox for November.

➣ The second, a Xi’an generalist ship enter pre-production.

➣ The third progressed toward its LOD0 gate.

➣ The fourth had its greybox gate review. Components and weapons were moved around, and the Mo-cap team is working on how to handle the ship’s complex animations.

➣ In North America, the Drake Kraken continued moving toward its greybox gate review.

Art (Weapons)
➣ Work on a new large-caliber weapon, weapon content for upcoming patches, and weapon paint for upcoming events.

Community
➣ Pride Month and the Show us your Colors contest.
➣ Various patch relates comms
➣ Alien Week and Xeno Craft Challenge
➣ Bar Citizen World Tour

Core Gameplay
➣ Bug fixing and root cause identification, especially for hangar, freight elevator, and ship travel-related bugs.
➣ Magazine backpack loading for the HMG. Melee changes to support the HMG and give guns damage value for strikes with buttstocks. ➣ Individual item claiming added via the Claim Mode.
➣ Starwear work progressed. Some armors, like the Novikov suit, may require specific clothing to be worn under the suit. Starwear ui progressed with indications for what items can and can’t be worn together, an indication for spaceworthy gear, and an improved weight bar.
➣ Starchitect work. Placement of items at location, compatibility with other systems like the starmap and freight elevators.
➣ Command Module work.
➣ Instancing and Siege of Orison 2 work.
➣ Transport improvements.
➣ Mission toolset work
➣ Ship Hangar Services finish out with ordnance containers.
➣ Social and Orgs work with location-based chat channels and beginning work on a new Friends app.

Creature Content
➣ Valakkar family behavior updates work on the Apex Valakkar.
➣ Pre-production on a new family of creatures.

Economy
➣ Underlying system improvements.

Mission Design
➣ Siege of Orison 2
➣ Recco Battaglia Missions
➣ Work on enemy ship spawns in missions to account for armor and balance changes.

Narrative
➣ Work on events for upcoming patches.
➣ Considering what additional content may be needed for upcoming patches and working on names and descriptions for all kinds of new items accordingly.

Online Technology
➣ Work on multiple internal tools, databases, and bug fixes.

R&D
➣ Gas cloud, fog, and weather visual improvements.

VFX
➣ Railen and Tyilui work.
➣ Siege of Orison visuals.

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In a 12min video, Space Tomato reviews the advances made with VR in Star Citizen in the last 4 months, as well as some planned features that haven't made their way into the game just yet (foveated rendering, full body tracking, face and eye tracking). He also goes over some of the problems with VR (time to setup, cost, troubleshooting).

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