wols

joined 10 months ago
[–] wols@lemmy.zip 12 points 5 months ago* (last edited 5 months ago)

I'm leaning heavily towards faked for the meme.

If you actually were trying to get collisions, you'd save all previously generated ids and check all of them for a match with the newest one.
Not only would this increase the chance of a collision (not enough that it should matter, but still), but it would more closely approximate a real use case - if you use UUIDs you're not just in trouble if one specific id is duplicated, it's usually a problem if any id is not unique.
But the presented snippet is simpler and shorter and is close enough to what a naive test might look like, so it's well suited to getting the joke across.

The only way I could imagine this not being fake is if it was achieved in a noncompliant Js implementation. Which seems highly unlikely given the screenshot looks like the Chrome console.

[–] wols@lemmy.zip 3 points 5 months ago

I passed, but I'm fairly confident I wouldn't have if it weren't explicitly a test. I listened to all of them twice, with the express purpose of identifying the ones that are AI-generated.
Even then, I wasn't as confident in my prediction as I would have liked.

I'll say, I did enjoy all of them musically, but when I paid closer attention to the lyrics, I noticed something really odd and hard to describe in the ones generated by AI. Like some new kind of cringe. Like it would be embarrassing for a human to have written those lines, but not in a relatable kind of way. Not in the usual "I'm embarrassed for you" kind of way.
I was torn between "I hope this isn't AI, I'm vibing with the music" and "I hope no human wrote these lyrics".

The whole exercise also shattered my perception of my own taste in music - I liked all of the AI-generated ones and I'm not happy about it.

[–] wols@lemmy.zip 3 points 5 months ago (1 children)

Side-rant:
I rarely write Python code. One reason for that is the lack of type safety.
Whenever I'm automating something and try to use some 3rd party Python library, it feels like there's a good 50/50 chance that front and center in its API is some method that takes a dict of strings. What the fuck. I feel like there's perhaps also something of a cultural difference between users of scripting languages and those of backend languages.

What you described sounds so much worse though holy shit.

[–] wols@lemmy.zip 18 points 5 months ago (2 children)

Not a game dev either but my guess would be the main reason is server performance/compute cost.
Any checks that are done on the client run on the users' hardware instead of the publisher having to pay for more/better servers and electricity.

I think the disconnect with most other types of developers stems from the respective goal hierarchies. In most fields of computing, correctness isn't just a high-value goal - it's a non-negotiable prerequisite. With online multiplayer games, one of your chief concerns is latency and it can make sense to trade some cheating for a decrease in lag. Especially if you have other ways of reducing cheating that don't cost you any server processing power.

Also, aren't many of the client side anti-cheat solutions reused in several games? If you're mainly checking that the player is running exactly the same client that you published, I imagine the development cost for anti-cheat is lower.

TLDR: Money. It's always money.

[–] wols@lemmy.zip 1 points 7 months ago

My keyboard is very keen on completing "it's" regardless of context. I imagine this is the case for most people, since usually I see "it's" when "its" would be correct.

I also think it's difficult to know that "it's" is wrong to use because it feels like it follows the common apostrophe for possession rule:
"Australia's capital is Canberra" -> "Australia is the largest country in Oceania. It's capital is Canberra." (wrong, but intuitive)

[–] wols@lemmy.zip 1 points 7 months ago

This is a really good point.

I've also found myself messing up the run back but committing to the fight anyway with a few masks down. You can either heal back up by breaking the cocoon, or practice starting the fight low and keep the silk for later (one of the best changes from the first game IMO is making the cocoon an asset in contrast to the ghost that would harass you).

Another aspect is the run back itself. When you struggle a lot with a boss (as I often do), you will have to do the run back so many times that you passively start getting better at traversing the map. And even if the specific combos you used on the boss itself don't necessarily translate to other bosses, the movement skills likely will keep being useful.

[–] wols@lemmy.zip 1 points 7 months ago

Didn't personally watch the interview in question (or forgot by now) so I don't know what they meant, but it definitely feels like lore wise Silksong can stand as an independent game with what I've discovered so far.

Regarding difficulty, Hollow Knight isn't the only game that could have prepared you for Silksong I think.
I think what it helps a lot with is familiarity and mindset. The overall game loop is very similar.

That said, I think it's wise to give HK a try before buying Silksong. It's a cheaper game, worth playing through if you're into these kinds of experiences and if you don't enjoy it, chances are Silksong will not be much fun for you either.

[–] wols@lemmy.zip 2 points 7 months ago (1 children)

Still enjoying the experience quite a bit. I'm guessing I probably have a couple more days in act 1.
Dying a lot, back tracking a lot. Flying enemies a menace as always.

The one thing that has frustrated me is the movement. While it is generally fun and engaging and I'm glad they added so many different possibilities, it does at times feel less responsive than HK.
I wish there was a way to turn off the dash-strike, as I've never wanted to use it, but it keeps throwing off my upwards attacks. This has been especially annoying in the "Soul Master" fight.
Also, when I'm running a lot in a fight and change direction often, it sometimes starts to feel like Hornet is skating on ice.

I'm not a huge fan of new areas being guarded by arena fights, but that's probably because I suck at them.

People complain about rosary beads being too scarce and I agree (especially paid bench + beast station combos in areas with next to no enemies dropping beads), but they are so pretty! I love the sounds, too.

The quest system is convenient, though it does feel less immersive than the one Hollow Knight had. I'm loving the NPCs though, they feel like an upgrade.

Overall, Silksong is promising to be a worthy successor and I'm looking forward to the rest of my time playing it.

[–] wols@lemmy.zip 3 points 7 months ago (3 children)

Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.

For what it's worth, it sounded like they're excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we'll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they'll be able to add, or what other games they decide to work on after.
The future's looking bright.

[–] wols@lemmy.zip 12 points 8 months ago (2 children)

The comparison is somewhat awkward, because the rails example presumably produces a date, while the python one is referring to an interval of time.
Just from the meme it's not obvious which was the actual intended use, so labeling either as inaccurate requires us to make assumptions.

Personally, the concept of "10 years ago" is a bit nebulous to me. If today is February 29th, is ten years ago March 1st? Doesn't seem right. Or particularly useful.

[–] wols@lemmy.zip 1 points 8 months ago (1 children)

What do you mean? For what purpose would you sort variables or functions?

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