Silver and gold crowns are markers for a monster's size. Especially large and small monsters are marked with these crowns in the compendium, which has been a stable in the series for a very long time. It doesn't give you anything except an achievement, but it's also much easier to do in Wilds. Previously, you learned a monster's size after you hunt it. In Wilds you have binoculars that reveal this information beforehand, so you can just quickly check every monster in the area.
sdcSpade
Mostly Monster Hunter Wilds this week. I've been grinding for gold crowns, which I have never done in another game before. I can't explain why I'm doing this, some bug just bit me and made me do it.
In Fallout 3, I've done everything in the metro maze I've been wanting to do for now. I'll still have to go through one soon, but what matters is that I'm back in the actual world!
Speaking of being bitten by weird bugs, I've been wanting to play Mario Kart World again for the first time since release for no apparent reason. I haven't done it yet, but it's on the table...
In the book, what got him in the end was using a baby as a human shield from a would-be assassin. Be honest, would Trump's supporters care?
AFAIK they're optional, but I'm sure there's some kind of reward that'll be worth it.
Made more progress in Visions of Mana. I wish the game had more boss fights and fewer trial battles with time limits. I started lowering the difficulty for them because I just don't have the damage output to finish them in time on Hard. And I don't think your party members are very good at fighting, either. Bosses are fun because you actually have to dodge attacks. Normal battles just don't have any depth to them.
I'm lost in the metro network of Fallout 3. I remember not liking it when I first played the game, but the DC city area with its isolated sub-areas you can only access via sewers and metro lines is an absolute pain in the rear.
At least I have the Anchorage quest behind me, the Fallout DLC for people who wish they weren't playing Fallout. Crazy rewards though, I now have armor that makes me invisible when I'm crouched. I knew it existed, but I expected it to have some kind of limit or cooldown. But it's just busted and its base defense is on par with what I had before, too. I almost don't want to use it, but invisibility has always been my favorite power, so I find this very entertaining~
JD Vance comes out in orange face paint and it will work.
It's not really new, just Nintendo of America adapting to what Nintendo of Everywhere Else has already been doing.
Dorfromantik, but flags.
Played more Vision of Mana and misunderstood how skill points work the entire time. I thought they were shared among all characters, which didn't really make much sense to me, but the system with the extra points from gold clovers had me utterly confused.
Meanwhile, in Fallout 3, I'm finally getting to use the one mod that I prepared (aside from bugfixes and visuals). I want to play mostly vanilla, but when I looked through the list of companions to prepare my playthrough, I noticed my favorite companion from my first attempt to beat the game was missing. I experimented with a bunch of mods back then and just forgot this was one of them. But I want to have Bittercup as my companion! She and my character, Jimothy, are two very different kinds of idiots who just happen to perfectly misunderstand each other. I'm almost ready to follow the main story again, but I'll stop by a DLC that is not too far away from Megaton, though I remember really not liking that one...
Finally, we have a date! This is the only Switch game I've been looking forward to for a while now, it's basically Pokemon Snap as a platformer and I've been on board with that since it was announced!
I've mostly been playing Visions of Mana. It's rather average so far, carried mostly by my nostalgia for the series. I hope the gameplay gets a little more depth, I've been hoping for more after the banger that was the Trials of Mana remake. But I still find it enjoyable enough.
After some delays, I beat Arch-Tepmered Arkveld in Monster Hunter Wilds. I don't think I've ever mentioned this, but I go into all of these battles all by myself for the first hunt and only bring Support Hunters for the grind afterwards. My time in Monster Hunter Tri almost 20 years ago ended poorly with the final boss, Alatreon, only being available in the multiplayer environment. It didn't really give me any chance to learn, so I was always the reason the hunt failed. That is why I fight everything solo first now, because you can really only learn the attack patterns when the monster is actually targeting you. It's basically 50% honor and 50% trauma.
I got used to Fallout 3 it's now in gamplay loop mode. Exploring, doing quests, bombing an ant into the geometry to stretch it into a twitchy eldritch abomination... everything you'd expect, except the main quest. Too much to do!
I don't expect to actually finish the crowns, to be honest. I still have other grinding to do and resetting the world for crowns is a good excuse to get a Lagiacrus with a guaranteed Sapphire drop to spawn.