Tag365

joined 3 years ago
 

There's like a thousand games where there's a playable cat, fox, dog, and/or bird, or an anthropomorphic version of such - either as the main character, or a playable one in a funny animal roster. But for skunks I don't see any major new titles coming out as such.

I know of Punky Skunk from 1990s, and Pine Seekers from 2010s which has skunks as the main playable characters, but not much else. Tooth and Tail also had a skunk class of unit, while Impossible Creatures had a skunk as a choice and thus let you fuse one with another animal as animal fusions is the main selling point of the game.

Armello had a large roster, but it cut off before it added a skunk as a playable character and they're so far relegated to a background character species - and it seems there's only like one card that features one and that's it. And they seem to be relegated to background characters at most in such games. Why is that?

 
 

After seeing a video pointing out that Pureblood Heartless don't have shadows, I went back to see footage of Sora as a Heartless and Ansem. The former has Sora have no shadow when he's a Shadow. During the fight with Riku with the Keyblade of heart, Riku's body still projects shadows. However, in the End of the World where Sora encounters Ansem posing as Riku, "Riku's" body doesn't appear to produce a shadow, and nether does Ansem himself, despite having the Heartless emblem on his chest.

The fact Ansem doesn't produce shadows normally yet still has the Heartless emblem on him is likely the reason why the Kingdom Hearts wiki doesn't make a statement as to whether he is an Emblem Heartless or a Pureblood Heartless. The infobox only says Heartless, where generally other Heartless characters have their infobox say if they're either an Emblem Heartless or a Pureblood Heartless.

So, do you think Ansem is a Pureblood Heartless, an Emblem Heartless, or some other kind of Heartless that doesn't fit into those groups?

 

I have yet to beat the original PS2 version of Kingdom Hearts II - I got stuck when I was a kid on the morale missions in Mulan's world. They're basically timed missions, which I had problems at the time, such as the flooding section in Ratchet & Clank or the parts in Prince of Persia: The Two Thrones (the Dark Prince gameplay) and Devil May Cry 2 (some area in the game I don't exactly remember) where your health drains gradually overtime and kill you if you don't beat them fast enough.

I had beaten Kingdom Hearts II Final Mix on Proud Mode on PS3 in 2016 or so when I got the compilation games on that system, after beating Kingdom Hearts Final Mix on Proud Mode. I had trouble with the World of Chaos boss in the latter game as Sora kept taking so much damage from the laser attacks.

I recently beat those games again on PS5 picking up a magic based build for both of them, and Kingdom Hearts II on Critical Mode for the first time. I think using the synthesis system kills the difficulty of Critical Mode... I had late game equipment that boosted attack and defense a lot thanks to the Lucky Lucky abilities granting a lot of synthesis items.

 
 

About the party members that Sora starts out with, which one is better? Donald's good for magic usage and healing. Goofy's good for MP support after acquiring MP Gift. They're both good party members...

 

Apparently you can get items such as potions, ethers, and elixirs from pulling pumpkins and cabbage from Rabbit's vegetable farm. Did you know about this, and if so, how many elixirs did you get from this?

 

For some reason some game storylines make a big deal out of the differences between Pureblood and Emblem Heartless. Why did Square Enix make the difference such a big deal in the story and lore?

 

I beat Kingdom Hearts Final Mix on PS5 for the first time using the Dream Rod, and my second time beating that game overall. It seemed like Proud Mode was easier than I remember after Agrabah, when Sora's MP started spiking upwards when the Spellbinder keychain and MP boosting synthesized equipment became available. Hitting Monstro with 7 MP did numbers to Sora's prowess with Fira. I got to ten MP during Atlantica and 14 during Hollow Bastion. Magic really felt strong against enemies before the escape from Hollow Bastion when enemies suddenly became stronger. It didn't feel quite as powerful after that happened, so maybe the game wants you to acquire third level spells after that point for maximum magic power. Unfortunately two boss fights are immune to magic so I had to switch to a strength equipment build for them. But other than that, it was a nice change of pace to replay that game with a magic build.

 

I would have a durian on my crown because it would be kinda like Dorian from Eco-Creatures. Or maybe a watermelon because of how big they usually are, and it would make sense for a large Flan monster.

 

Which one of the various creation modes in Spore do you like the most? I usually just like create creatures so I end up using that the most, like 80% of the time I'm in a creation mode in the game.

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