Hazzard

joined 11 months ago
[–] Hazzard@lemmy.zip 0 points 1 week ago

Neat! Congrats on 3 years!

[–] Hazzard@lemmy.zip 1 points 1 week ago

Ooh, yeah, about half the price of the game again.

Hard to say if it's worth it though, given no real features actually release until August, and we know practically nothing about waves 2 and 3. This would definitely be a sensible one to wait on, at there very least until wave 1 is out.

[–] Hazzard@lemmy.zip 5 points 1 week ago* (last edited 1 week ago)

Gotta disagree with the people hating on Eternal here. Eternal is very different than 2016, so it's understandable 2016 will be some people's favourite.

The key difference is that Eternal has a much stricter way the game wants you to play it. When speaking about the changes, the devs pointed to some incredibly lame review footage where a game journo beat several levels while barely turning the camera, ramming around corners and only using the shotgun. You can play 2016 that way, simply forcing a gun you like as a silver bullet into every scenario.

Eternal will demand significantly more from you. Guns to target weak points, special interactions like grenades for cacodemons, enemies like marauders who want to dance at specific ranges or require trickery like shooting rockets at the ground behind them to beat them, you'll even need to cycle between multiple guns to skip lengthy reloads to get your full DPS. You need to make macro level decisions constantly, not just point at the nearest demon and shoot it. It's often referred to as "combat chess". If you give yourself over to it and play with an open mind, getting good at Eternal's combat is fun as hell, and is likely the best combat I've ever experienced. You feel like a beast when you're successfully executing the dance, 2016 will feel like a slow slog in comparison.

Bonus review, since I'm here. TDA is a total shakeup again. Combat is slower and more flexible, striking a middle ground between 2016 and Eternal. Many of the varied tools you needed to swap weapons for in Eternal are just shield abilities you always have here, so you can pick a favourite weapon and stick with it again. Should, actually, swapping around is slow and guns don't have huge speciality advantages. The game leans more into being a power fantasy, but the shield is very good, you don't have to earn it nearly as hard as you did in Eternal. For reference, I fairly easily beat TDA on Nightmare for my first playthrough, and failed to do so when returning to Eternal that same year, getting totally walled in a fairly early level. They did rebalance the campaign since I played TDA though, and it's supposed to be harder. Planning to check it out in a replay before playing this DLC.

All in all, I really love that each entry is bold enough to totally revisit the core design and do something fresh. Eternal is basically the perfect version of that vision, especially in the DLC. I might have loved more of that, but it there really wouldn't have been anything new to add. So TDA does its own thing and does it really well. Each entry is radically different, and they're all awesome (although I really can't go back to 2016 lol).

[–] Hazzard@lemmy.zip 14 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Appeasement would be things like worrying about the US's reaction and increasing reliance on them. Or doing stupid things like assisting Trump with his little Middle East hissyfit when he keeps asking.

Instead we're making deals with China, America's biggest enemy, and we're deeply increasing ties with the EU, to the point that EU leaders are joking about membership.

Unfortunately, we do have deep ties to the US, that we've built over centuries, deliberately suiciding that relationship would be economically catastrophic, and I have to say I'm really happy with how quickly we're working to build external relationships.

Our reliance on the US is rapidly decreasing, and we're building relationships for our key industries, such as large defence contracts with the EU, where we can now sell weapons there on similar terms as member states.

That said, I'm as unhappy as anyone with stuff like the Palantir deal, and I don't know that we need F-35s either, but these things move really slowly, and I'm sympathetic that there's good reasons not to rock the boat with the US more than necessary. We're fighting plenty on the really important things, we can't die on every hill without directly hurting the quality of life of Canadians.

[–] Hazzard@lemmy.zip 11 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Same, the game is in a wild state. The proton hotfix freaked KDE right out, and Proton GE appeared to work, but started consistently crashing while I was meddling with settings, I can't even run the benchmark anymore. Returned for now, I'll wait for a sale before trying again.

KDE freaking out on proton-hotfix (Epilepsy warning):

[–] Hazzard@lemmy.zip 18 points 1 month ago* (last edited 1 month ago)

I'm about halfway through the game now, and this version is incredible. Very flexible port, with a wealth of options. Some of the odd features I'm enjoying:

  • Doubling damage and disabling heart drops is like a customizable Hero mode. Great stuff.
  • Mirror mode makes the game layout what I remember from playing on the Wii as a kid.
  • Gyro aim combines the precision aiming from Wii with the uh... not having to waggle from GameCube. A perfect version.
  • All the little TPHD features that make things faster, like climbing, tears of light, skipped rupee cutscenes, bigger wallets, etc. And individually toggleable if you don't like any change.
  • I've had a blast with cheats, like Fast Iron Boots, and an occasional moon jump to peek out of bounds or skip a slow climb.

Not to mention the stuff you expect. Texture pack support, so I can play with the Wii U textures, 9x internal resolution for my 4K TV, 120 FPS interpolation that keeps the original physics working flawlessly, fantastic performance, totally rebindable controls, it's all here.

And updates have already improved the game from when I started, it's only getting better.

[–] Hazzard@lemmy.zip 11 points 1 month ago* (last edited 1 month ago)

The only concrete information we've gotten was in the interviews when it was announced, where we were promised "less than Valve Index". Unfortunately that's rather vague, as it's unclear whether they meant Index, Index+controllers, or Index+controllers+tracking stations.

I'm assuming the price will be approximately what Index+Controllers is, maybe a bit more. You can see those prices in your region by looking up the Valve Index on steam.

[–] Hazzard@lemmy.zip 4 points 1 month ago

Don't think so! The texture pack comes with its own custom version of Dolphin, or at least settings for one, so you could look into that if you really like, although emulating that would definitely have downsides compared to Dusk.

Dusk already punches up some visual effects, like better quality bloom. Will probably continue to improve over the next year or so as well, if you wanted to wait for an even better experience.

[–] Hazzard@lemmy.zip 19 points 1 month ago* (last edited 1 month ago) (2 children)

Haha, I figured some folks would be looking, so I already made another comment with a little guide!

[–] Hazzard@lemmy.zip 38 points 1 month ago* (last edited 1 month ago) (4 children)

Already shared my thoughts on games@lemmy.world, but I am playing on Linux, so:

Been playing this, and it's great! Started right up at 9x resolution, wasn't too hard to setup a high quality texture pack, and the game is looking sharp at 4k/120 without any issues!

Things look great, and this launching with features like gyro aim, free cam, and QoL like fast climbing and skipping that damn rupee cutscene is phenomenal.

Also, man, can't wait to come back to this in a year or two with a randomizer and whatever other features they can pack in here.

[–] Hazzard@lemmy.zip 2 points 1 month ago

Oh man! First ever playthrough is so exciting, this one is a childhood favourite of mine that I'm enjoying replaying. I hope you have a great time with it!

[–] Hazzard@lemmy.zip 3 points 1 month ago (2 children)

You can toggle everything except the texture pack right now, unfortunately. The live reloading is super rad, I've had a blast toggling bloom on and off and laughing at how generic the game looks without it.

I think textures are a fairly new feature, you currently just throw them in an unmentioned folder and it works. But I've heard one of the devs is apparently looking into modding support, so hopefully texture packs can be distributed via mods, and easily enabled/disabled there, similar to Majora's Mask Recomp.

 

Christmas is coming, we recently had a newborn, and we aren't sharing pictures of them on social media. But of course, we'd like to share photos with family, and a digital photo frame seems like an ideal way to do that.

I'm considering a solution with Immich, and found ImmichFrame. This doesn't recommend making it available to the internet, however, but running it on a Raspberry Pi with only the images we intend to share this way seems like a reasonable amount of risk.

Regarding Immich Frame, how does it handle when the server is unavailable, when say, my IP address changes? Ideally, I don't want this gift to become a series of tech support problems, there's good reason I haven't offered family access to anything else I self host.

Also, what frames do y'all recommend? Not looking to break the bank here, as I may be buying several. I assume something simple and Android would be best, maybe even something that can have its OS replaced with stock? I'd hate to get stuck with something locked down and unworkable, or that introduces its own broad privacy/security issues.

Lastly, please feel free to suggest other alternatives. Maybe there's a solution that sends images encrypted and decrypts them on device, and doesn't require me to self-host Immich, for example?

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