Game Development

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Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

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I'm developing an Anomaly Horror game.

You can check the alpha version here:

https://eibriel.itch.io/robot-anomaly (password: anomaly)

Feedback is welcomed!

@gamedev

#GameDev #IndieGame #Godot #Godot4 #HorrorGame #Linux

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Live webinar Thursday, February 13, 2025

In Game Design that Makes a Difference: A11y in Video Games, accessibility consultant Dom Parker will explore how accessible game design can transform the player experience. Dom will discuss how to make sure all your game mechanics—whether core gameplay, puzzles, or narrative moments—are not only fun but inclusive for players with disabilities. You’ll learn how to design mechanics that support your game’s core hook while ensuring accessibility, as well as tips for crafting challenging yet fair puzzles, and making cutscenes more interactive and engaging for all players. This session is perfect for game developers and designers who want to create games that are enjoyable for everyone, regardless of ability.

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Steam now offers a Figma-based template for previewing your steam assets. The tool was originally developed by indiedev Nick Pfisterer of Polymoon Games.

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Doesn't have to be ambitious or even ever released. Just curious to hear your ideas and techniques. Screenshots are welcome!

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...title is a lie, actually it's a ploy to explain parallel reduction of a massive set of particles to get an AABB. He fesses up to it in the end.

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Hello!

This is a yearly game jam where the goal is to make blind accessible games. It is a to of fun and also I feel very educational as some wonderful blindgamers mostly from https://audiogames.net/ give feedback both during development in our discord, and then rate the games!

So consider joining, or spreading the word! Accessibility in gaming is something I care about a lot about personally, so I hope you consider joining!

If you're curious about the history of the jam, or what methods are used to make games blind accessible, check out the wiki for the community!

https://gamesforblindgamers.miraheze.org/wiki/Main_Page

Accessibility in gaming is something I care about a lot, so I hope you consider joining!

Thanks for reading!

(And no, I totally didn't make that wiki in the last like week because work has been slow leading up to Thanksgiving... )

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cross-posted from: https://goblin.band/notes/a0t79m3yt7o92tbv

Itch.io Now has Generative AI Disclosure Tagging (and requires it for Assets)

Developer Update

Itch.io projects have a new "Generative AI disclosure" field. Projects that don't comply will no longer be indexed on Itch's browse pages after a grace period.

@indiedev@lemmy.world

#Itchio #GameDev #IndieGameDev

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This was recently posted to discord:

The Original Rogue Legacy Source Code Now Available

Greetings @everyone!

It's been more than 10 years since we released a game that would alter the trajectory of our lives forever. That game, of course, was the original Rogue Legacy. In the span of a single night we went from struggling indie devs to building a solid, stable career making video games; a path that would carry on for more than a decade. Since then we've released two more titles and have reached millions of players worldwide, and it is a journey we hope to continue far into the future.

So, to give back to the community that has gifted us so much, and in the pursuit of sharing knowledge, today we are officially releasing the full source code to Rogue Legacy 1. This may only interest a select few people, but we hope by public sourcing the game that started it all for us, we can keep its spirit alive and help budding developers curious to know what it took for us to get started (and to see what you can get away with :p).

The full source is available at the GitHub link below:

https://github.com/flibitijibibo/RogueLegacy1/

A lifetime of gratitude goes out to Ethan Lee for setting up the public source code repository, and helping us since all the way back to the original Mac and Linux release of Rogue Legacy.

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submitted 2 years ago* (last edited 2 years ago) by berin@programming.dev to c/gamedev@programming.dev
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submitted 2 years ago* (last edited 2 years ago) by mac@programming.dev to c/gamedev@programming.dev
 
 

Last year for reference

And the year before that

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How does it look? What do you think? It was bad i think before, because many people complained about that. So, i worked hard to make a new one.

Here is the link of my game if someone interested in to add wishlist and get 40% discount at launch: https://store.steampowered.com/app/3054440/Short_Snow/

note: Free demo coming this month

What features would you like to see in this survival game, that you never saw on other survival genre games?

Thanks for reading

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How does it look? What do you think? i have a video of that here too, you may check it the video here: https://www.tiktok.com/@shortsnowgame/video/7397678540273110304

Here is the link of my game if someone interested in to add wishlist: [https://store.steampowered.com/app/3054440/Short_Snow/](Short Snow game)

note: free demo coming this month

What features would you like to see in this survival game, that you never saw on other survival genre games?

Thanks for reading

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Here is the Steam link if anyone interested in: https://store.steampowered.com/app/3054440/The_Short_Snow/

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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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  • Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan.
  • The company said it is unable to “reasonably estimate the costs and charges in connection with this reduction, which it expects will be substantially incurred in the first quarter of 2024.”
  • In October, John Riccitiello retired as Unity’s CEO, while former Red Hat CEO James Whitehurst became interim CEO.
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cross-posted from: https://hexbear.net/post/1469260

It's a good watch.

I didn't know about the Zelda theme that plays at the beginning of Ocarina of Time till now, for example.

Also, video is 25:44 in case you want to invest; I used the picture-in-picture option to switch tabs while watching it.

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I hope memes are allowed here >_<

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