MS-DOS gaming

1112 readers
1 users here now

A place to discuss anything DOS related. From DOSBox to actual retro hardware and FPGA emulation. From old games and software to new running on DOS. We also allow source ports of games originally on DOS.

::: spoiler Rules:

  1. Be Respectful
  2. All post must be about or directly related to DOS Gaming
  3. No Spamming, Harassing or violence
  4. No Illegal downloads and/or links. Abandonware IS allowed
  5. NSFW content should be tagged as such

founded 3 years ago
MODERATORS
1
 
 

Download from the Releases page https://github.com/neuromancer/wc2-re/releases

2
 
 

After having run this club for almost 10 years now, sometimes we worry we might run out of good games to feature. Not that we only want to cover the best or most famous games, but we wouldn't want to feel like we're scraping the barrel either. Anyway, this fear is entirely unwarranted, because even after all this time an absolute gem such as 1994's Star Wars: TIE Fighter is available for us to talk about. This game offers a very enticing premise over Star Wars: X-Wing, its predecessor from a year earlier: instead of the hero, now you're the bad guy! Or are you? Maybe the Empire just wants peace and stability for all and Darth Vader isn't such a bad guy after all. That's certainly what they tell a lowly TIE Fighter pilot such as yourselves anyway...

Sadly our co-host Florian ("rnlf") had to skip this episode due to an injury that left him unable to play this game. Get well soon, Florian! Host Martijn is here with a big group of guests who are all excited to talk about TIE Fighter. First of all we have Brian ("SpaceGameJunkie") back on the show. We also have Eric ("Shnoogie"), who's joining the podcast for the first time. Then we have Jason ("Angel"), who's in charge of the Tie Fighter Total Conversion project (see links below). And last but not least we have Rik, adaptive music composer and a good friend of Martijn for many years who hasn't played a ton of old PC games, but TIE Fighter being the rare exception!

And on top of all this, we've also received no fewer than three voice messages! They are from Firefokker, Evil Taco and Watchful. Thank you very much for sharing your insights with us, we always enjoy hearing your thoughts on the games we're playing. If you want to share a voice message for a future episode, please e-mail them to club@dosgameclub.com

https://www.dosgameclub.com/podcast/2026/08/ep120.mp3

[ download mp3 ] (198 mins, 226 MB)

Thanks to our producer Pix for helping with organising the podcast, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

RELEVANT LINKS:

  • Our guest Angel is the project lead on TIE Fighter: Total Conversion (TFTC), an ambitious mod that overhauls the classic game from top to bottom, reworking everything from the graphics to the core gameplay.

  • Angel also shared a sneak peek video of the upcoming intro, created by OtaKing Animation who previously made an excellent animated TIE Fighter short film.

  • Mission builder David Wessman gave a post mortem talk at GDC on the making of TIE Fighter, available on GDC Vault.

  • YouTuber TechJesse did a video interview with Edward Kilham, co-designer of both TIE Fighter and X-Wing.

  • We discuss the infamous leak of the game's release, a story that was covered at the time by the LA Times in COLUMN ONE: The Pirates of the Internet.

  • DGC member Pix put together a collection of X-Wing Series Magazine Scans, pulled from his personal archive of gaming magazines.

  • We discuss the origin of the "Oom on you" easter egg. More hidden messages are collected on the Cutting Room Floor wiki.

3
4
 
 

cross-posted from: https://piefed.social/c/retrocomputing@billboard.bsd.cafe/p/2268531/dos-ain-t-dead-forum

A semi-active web forum for DOS users and developers

5
6
 
 

It's time for another multi-game month! After skiing, pinball, cricket and golf, we sat down for a nice game of computer pool. And snooker. And billiards. Basically anything where you use a cue stick to hit a ball on a table. Turns out there are quite a few of these for MS-DOS, but perhaps not as many as you'd think.

Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC members Richard ("Pix") and DRS ("dr_st") on the show. None of us are pool experts really, but we're trying our best!

https://www.dosgameclub.com/podcast/2026/07/ep119.mp3

[ download mp3 ] (114 mins, 131 MB)

Thanks to our producer Pix for helping with organising the podcast, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

RELEVANT LINKS:

7
 
 
8
 
 

cross-posted from: https://lemy.lol/post/68610854

9
10
11
 
 

saw this on SGDQ

12
 
 

cross-posted from: https://piefed.social/c/emulation@sh.itjust.works/p/2192640/help-needed-86box

In case anyone is wonder why progress on the emulator appears slow or feature requests feel ignored, we are currently still understaffed and have, in addition to new bugs reported every day that have to be fixed, a backlog of items on our internal TODO list such as:

  • EISA;
  • Turbo Button for XT PCs;
  • Emulation of the ESS Solo-1;
  • PD (Phase-change Dual) and DVD-RAM support;
  • IBM Expanded Memory Adapter (XMA);
  • Passthrough of real CD/DVD drives to the emulator on macOS;
  • Support for cloneCD and TOC CD-ROM image files;
  • Mitsumi CD-ROM emulation (it would also allow eventual emulation of the Tandy VIS).

In addition, we are currently in severe need of developers and/or maintainers for the following:

  • New dynamic recompiler;
  • macOS support;
  • Emulation of the NEC PC-98 family of computers;
  • A potential built-in non-GDBSTUB debugger to replace the current GDBSTUB implementation;
  • Our SDL backend;
  • The ImGui OSD;
  • The Qt UI.

We would also appreciate anyone who could help the fixing of issues that get reported to our GitHub or in our Discord server.

13
 
 

Back in April we looked at Sam & Max Hit the Road, the first game featuring Steve Purcell's crime fighting comic strip duo. Tasked with finding an escaped bigfoot from the circus, Sam & Max find themselves on a big road trip adventure all across the USA, featuring many road side attractions of questionable quality. And somehow a country singer from Liverpool, England also fits into this?

Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have three guests. First of all we have returning DGC members Patrick ("patrick_wd") and Eino ("evil_taco"). Last but not least we are joined by digital artist and game developer Nathalie Lawhead ("alienmelon"), who made a lot of retro-inspired works that are very much worth checking out (see links below).

Enjoy!

https://www.dosgameclub.com/podcast/2026/06/ep118.mp3

[ download mp3 ] (216 mins, 248 MB)

Thanks to our producer Pix for helping to organise the recording, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

RELEVANT LINKS:

14
15
16
 
 

In the futuristic year of 2015, Los Angeles is fully under Skynet's control. Extermination camps have been set up to wipe humanity off the face of the earth. You must escape one such camp and get in touch with John Connor, Kyle Rees and the rest of the resistance. This is the premise of Terminator: Future Shock, an ambitious first-person shooter from Bethesda SoftWorks, released in 1995. Where most mid-90s shooters were all about arcade action, Bethesda decided to have more of a narrative focus than was common at the time. Not that there's a lack of action though: not only do you get to kill T-800s on foot, you also can do so while driving vehicles and even flying aircrafts. Does all this result in an exciting game? Let's find out!

Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by two DGC veterans for this episode. First of all we have Bjorn ("TigerQuoll") who has been on many an episode before and who, despite being new to the game, managed to play it all the way to the end. Last but not least we're finally joined by Watchful, who has sent us many voice messages over the years, but never joined the podcast in person until now! Not only does he have many fond memories of Future Shock to share with us, but he's also here to announce the launch of our new "sister podcast": Windows Game Club! That's right, it's no joke, you can check it out at windowsgameclub.com.

https://www.dosgameclub.com/podcast/2026/05/ep117.mp3

[ download mp3 ] (102 mins, 116 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

RELEVANT LINKS:

17
18
0
[dosgameclub.com] ZZT (www.dosgameclub.com)
submitted 3 months ago* (last edited 3 months ago) by RetroBot@retrofed.com to c/dosgaming@retrolemmy.com
 
 

Way before Unreal Engine, Epic Megagames had already put out a different game creation system. In fact, it was their first product! Back in 1991 ZZT started out as a text editor, but apparently Tim Sweeney got bored and before he knew it, he was making the editor into a game. The editor remained part of ZZT and was even included in the shareware version, so it didn't take long before people were making their own ZZT content. Even now in 2026 people are still making their own ZZT stuff!

Sadly Florian ("rnlf") couldn't make this episode. Host Martijn ("Tijn") is joined by DGC member Simon ("carbontwelve"). We also have two people from the ZZT community to help us make sense of it all: Artee ("RT-55J") who has made many ZZT worlds and has been part of the scene for a long time, and Dr. DOS who has been involved with several ZZT websites over the years and is currently the maintainer of the Museum of ZZT, the largest online collection of ZZT games.

https://www.dosgameclub.com/wp-content/uploads/2026/04/ep116.mp3

[ download mp3 ] (134 mins, 153 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

RELEVANT LINKS:

19
20
21
 
 

In 1996, at a time when Realtime Strategy Games were more popular as ever, one game series decided to take a different approach to the genre and remove direct control over units and production. Like an actual Roman commander, in Blue Byte's Settlers II you don't tell each of your soldiers directly what to do, or what to produce. Rather, you give orders like "conquer that fortress", "attack those barracks", or "allocate more iron to the forge". And then your friend comes over with a second mouse so you can fight it out in split screen.

Join us as we discover what the word "Wuselfaktor" means and whether an indirectly controlled strategy game makes any sense at all.

Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined by DGC members Wes ("Wesbat") and Benedikt ("Eulisker"), as well as Christopher ("Spike") from the "Return to the Roots" project.

document.createElement('audio'); https://www.dosgameclub.com/podcast/2026/03/ep114.mp3

[ download mp3 ] (160 mins, 184 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

RELEVANT LINKS:

  • Return to the Roots is a faithful reimplementation of the game

  • Our guest Christopher (Spike) made a video tutorial about training soldiers efficiently

  • Settlers II review on GoodOldDays.net by DGC member Mr. Creosote

  • The Settlers II.net is an online encyclopedia on "The Settlers II Gold Edition" and "Return to the Roots"

  • A large collection of custom maps on Isch und Ivans Settler II page

  • Siedler 2-MissionCD is an unofficial game extension by Jürgen Nagel

  • Christoph Kamon's bachelor's thesis.

  • Widelands is a free, open-source real-time strategy game inspired by Settlers II.

  • Official Amiga-version of Settlers II released in 2025

22
 
 

cross-posted from: https://piefed.world/c/pcgaming/p/993031/playing-wolfenstein-3d-with-one-hand-in-2026

Over three decades later, this historical curiosity has more than a few rough edges...

23
24
 
 

cross-posted from: https://slrpnk.net/post/34761352

(Thanks to /u/O_MORES for posting this elsewhere)

There's a brand new HD audio driver for Windows 98/Me called WDMHDA.

Since it's a WDM driver, it will play nice with the Sound Blaster Emulation Layer built into Windows 98/ME (sbemul.sys).

And it actually works. Here's Windows 98 and this codec tested on a Ryzen 9 PC: https://youtu.be/uhWyH0TsrCc

25
view more: next ›